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Smooth Sailing

Author File Description
Strife
File Details
Map Size: 400x400 (Large)
Made with version: 1.1
Minimap:
Okay, obviously not all of the maps are 400x400. -.-

Chapter One: Survival

You're required weapons, stone, and wood to proceed on building a ship.

Chapter Two: Pirates

Pirates are attacking! Defend your village until your men are finished building the ship.

Chapter Three: Disposal

You sail near a pirate island and would like to dispose of its inhabitants. Destroy the fort before other pirates come.

Chapter Four: Stranded

You land on a small island. Survive and/or gather stone for improvements on the ship.

Chapter Five: Boarded

You're ship is being boarded by pirates! Defeat the pirates and do it quickly before you hit the island.

Chapter Six: Siege

An ally island is being attacked by inhabitants of the next island! Kill as many as you can and get out before they get to you.

Chapter Seven: The Final Stop

You decide to have a permanent castle on the island. Defend it from the rest of the pirates. Buildings are scattered around and you are to figure out what is the most important.
*Bridge flaws: Your units and enemies can go under the gates when clicked on the land so your units will not be able to attack if they're on top of the gates and the enemies are below.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Opranius Map I + II: A bit boring. I would use more doodads like bushes.

Map: III: Nice idea with the islands, I like it. It would be nice if there had been something like a "ship-battle" *rarr* ^^

Map IV: I destroyed the ship and won ;) But funny design.

Map V: Short and funny. You're ideas are nice, make it more epic! You could use a guide (hided) for sending units. So the pirates could send more units.

Map VI: I just build some units and won. humm. :>
Strife
File Author
Map I + II: A bit boring. I would use more doodads like bushes.

-- :\

Map: III: Nice idea with the islands, I like it. It would be nice if there had been something like a "ship-battle" *rarr* ^^

Map IV: I destroyed the ship and won ;) But funny design.

-- Yeah, maybe I shouldn't have made that ship
-- I didn't think about playing it on Easy, so it would be completely simple to win. I tested the maps on Normal or Hard

Map V: Short and funny. You're ideas are nice, make it more epic! You could use a guide (hided) for sending units. So the pirates could send more units.

-- Still, I don't think you would want to fight until you hit the rock. :p

Map VI: I just build some units and won. humm. :>

-- Changed the kill amount to 85 :)

[Edited on 12/13/08 @ 12:04 AM]

Sir Ravenclaw I think there has been a fault in the file.. when I go to download it, the file size shown on this page (2.35mb or around there), is actually 1.04mb when I download it.
Then, when I try to extract the file I get an error message saying the file is corrupt.

Maybe you can re-upload this file, please?
I'd love to play your map :)
ericgolf
Staff
Strife, Something must have gone wrong when you did your update. The zip file does not open.
Strife
File Author
It's going to take a while :\ my connection is horrible at the moment
peter2008 Found this a nice campaign, good idea of seafarers followed on their dangerous voyage.
Nice = the tiny feeling provided by the small islands or ships, the narrow settlements and the easy invasions.

So please now read "Nice & ...":
1) easy warm-up.
2) tricky. Great to watch the population dimish and reappear.
3) minimalistic siege. You have to charge decesively under the pressure of a strict time-limit.
4) exciting. All this swarming. Had almost as much archers as stones.
5) heavy. Storming 2 ships makes it a great mini scenario.
6) heavy again. "Up and running", was so confused of which troops belong to which colour. Luckily remembered that I was able to place a barracks.
7) heavenly. Some funny re-organizing required. A job for a relaxed evening, a worthy ending, now with everything available. Nice eyecandies. Lovely the single birch amid the water fall.

My main concern is about your scripting. The invasions on normal aren't threatening: too few and too weak. Some games, like 7), turned out into pure massacres.
Moreover, there are crude and irritating scripting errors in some maps.
2) Win time is the same date as the last, big invasion.
5) You have 1 month time until defeat = you open the map and loose. Allowed me to add some six months.
6) Script does not fit to the story. It says "Kill Wolf", but the troops are the Rat's, "fight your way outside the castle", but within the dense fight you suddenly have won due to a 85 kills limit. Without this it would have been the greatest mission, still it's very original.

So thanks a lot for your maps of various kinds! Keep on creating maps. Only please be more careful (and inventive) with the scripts.

[Edited on 12/17/08 @ 03:56 PM]

Strife
File Author
(2) You wouldn't have survived that anyways. :P
(5) Sorry, I forgot to set the lose time to the correct date. It should be around three to four months.
(6) I don't know what happened, just some glitch

[Edited on 06/10/09 @ 09:15 PM]


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Statistics
Downloads:335
Favorites: [Who?]0
Size:2.36 MB
Added:12/11/08
Updated:12/21/08