Defend the castle. Massive armies of the Pig and Wolf will try to ruin it down.
- the AI is sometimes so stupid, I´ve passed this on hard difficulty, but there are 3 signposts from where armies attack randomly, so next game could be different. On very hard difficulty I´ve had problems with game steadiness.
Ever since I saw the minimap I understand that the map will be excelent, I think almost perfect. This scenario breathtaked me. This time "You will see what means to wage a real warfare". From the first attack to the second one, you will see lots of men ready to die under your command to protect you and others just if they will conquer your massive fortress (the enemies, of course). You will see how lots of pikemen, swordsmen, macemen, archers and crossbows under wolf's and pig's command will fall, one after another, to destroy you. The rules are simple: A massive fortress, a massive army to conquer it. In this scenario the playability amazed me. I never got bored playing this map and I think I'll never do it. This map was one that I enjoyed Extremely.
What we have here is a better balanced than most scenario but with only 2 invasions one after another the rating goes down. What I mean is that the scenario is a bit too short and it ends just like you would press "Start Game" button. A bit longer if it would be, more ballanced it would become.
Well... another excelent category from your map. Even if the story is not so special I liked very much how you used the
'rabbits' event. They are limiting your hops production and making the game harder. Also liked very much the map design and how you used the design tools provided. But what is that a invasion map without invasions? Your scenario breathteked me with the massive invasions and units. Good Job!
The last thing that I might point here is the position of your men and units at the beggining. It gave me the impression that what follows next will be WAR, WAR and DISTRUCTION. And so it was... Well done!
Map Design: 4.5
Your Giant fortress is placed between hills and forests... seems very basics but... No! Everything around the fortress looks so natural, complex and realistic! Here you shown a brilliant command of the map editor including scripting and the terrain modelling tools with some design triks. I have to point that not only the grass looks extremely good but also the hills combined with the growing forest! This one of the best map designs that I saw in SH1! Sincerely Congratulations!
Your Story is not so special. It's preety good but this category deserves more... especialy in this scenario case.
*Sorry - Here I put 3.5 and on breakdown is 3.0. Now it's done.
I must thank you for this extremely enjoyable scenario and to say "Keep going with mapmaking"