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Sandy Roads

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
Made with version: 1.1
Story: Duc Volpe has a ford near Jerusulim and he is siegeing the holy city for last time. Take charge of King Philip main army in the desert and kill the lord of the fortress.


1. Kill enemy lord
2. Kill all enemy unit's

This is my second map and i think this will be good.

Sorry for bad english

By "PaPaGaLa"
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
This is my first mission from a camping i will start making after i make all missions :]
TwoDie change to normal :D becouse is not hard at all :)

[Edited on 01/11/09 @ 04:16 PM]

peter2008 The laddermen + macemen worked quite well. Thanks.
Lord_of_Hell Nice map. I think the castle design from this scenario is your best 'till now.

And PaPaGaLa - You don't have to say "sorry for my bad english" every time when you're submiting a map. We all can make stupid mistakes. So... feel like home!
File Author
Thanks Lord_of_Hell :D :]
File Author
Coming very soon (or even after an hour i don't know) second mission "Mountain Pass" ! :]
Map Design3.0
Playability: 3.5
The map was really fun to play. The siege was quite difficult and rushing wasn't an option. I really had to use my brain and tacticly command my troops. Also since the objective wasn't to only kill the Lord but next to that kill every troop, it was a lot more challeging and the focus was spread across the whole map. The units on the left of the map were more useless and just take extra time elimanating them with archers. The first wall is a bit too easy but actually sieging the castle after that is way more fun.

Balance: 3.5
I'm not a sieger, but rather stop invasions then I take a siege at a castle. But this was as I said, use-your-brain-map. It was difficult for me but not too difficult. Again, because the second main objective was to kill every single enemy unit, the focus was spread across the whole map so I would not charge all of my units towards the Lord. But the units to the left are just useless. It just takes some extra time with my archers thats all. The only tricky part is the castle, but overall I think the balance is just short of 4.

Creativity: 3
Nothing special. The map was ok, but didn't have anything which I found creative. Next time you could spend some time on making some eyecandy, a extraordinairy castle, a special story or things like that. Just give your map a personal touch :)

Map Design: 3
The map was totally filled with objects but it could have been done better. The driven sand as a path didn't look too good, there was a bit too much use of oasis grass. Next time make the transition between normal ground and oasis grass a bit better. The mountains could use some more rocks because it looks a bit ugly at certain points, and there are too many cliffs ( just transition between minimal hights directly towards medium or high ground ). Map design sometimes costs a lot of time, as you know. But the more beautiful your map is, the bigger smile you get on your face when you finally play it.

Story/Instructions: 2
The story exists just out two sentences. It was way too short and just went about the normal Crusader (AI) Characters. Make it more special and longer next time. That would make it worht it.

Additional Comments:
Nice map overall and I would like to have one little suggestion: You don't have to put the mini-map image in the zip file because we can already see it on the page of your file. If you have any questions remaining, let me know.

[Edited on 01/16/09 @ 07:11 AM]

File Author
Thanks for the review i will see what i need to fix in the coming map :]
File Author
Im now working on "England war" whit use of Stronghold. This will be in the time after the wolf lair fall's and you take charge of his stronghold, but ..... next will be whit the 1st mission. =] :]

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Map Design3.0
Favorites: [Who?]0
Size:457.20 KB