but to secure a victory, the war has not yet finished, so they want to finish
giving a serious blow to the enemy, destroy his cathedral weaken their morale. why the
troops should go northeast, you should be cautious because they do not have many
soldiers, but also must hurry because after learning of the attack,
Sr.Daniel not take to send reinforcements.
aunque obtuviero la victoria, la guerra aun no ha acabado, por lo que quieren terminarla
dando un duro golpe al enemigo, destruir su catedral debilitara su moral. por esto las
tropas deberan marchar al noreste, debes ser cauteloso, porque no cuentas con muchos
soldados, pero tambien debes apurarte, ya que al enterarse del ataque,
Sr.Daniel no tardara en enviar refuerzos.
Why did you put up instructions with the starting screen instead of a story. It's nice to know that we can pause the editor with Alt + P but we can also learn that out of tutorials. Also this is invasion, as you placed it in this section and the map clearly is. So we don't have need to change it to a skirmish map. Sorry I don't mean to insult you but it is quite odd to write down those things instead of a story.
[Edited on 01/15/09 @ 01:56 PM]
Posted on 01/15/09 @ 05:19 PM
The map was really relaxing to play. It wasn't too hard but it wasn't highly enjoyable in a way I just adored it. This is because you have to siege the cathedral with so few trooptypes. You only have slingers, assasins and arab-swordsmen. It is preferable to make the map more difficult and then placing more different unit types with the map so the siege becomes more enjoyable. But since you can siege the castle from different points it becomes quite replayble.
Well it wasn't really hard, neither was it too easy. It could be better next time if you would make the invading army bigger and a more difficult castle.
The map didn't have any personal touches. The walls were straight and nothing really stood out, so work on that next time. Just use some more eyecandy, a beautifull story or add some personal touches. You can look on this site for some great tutorials and examples. Otherwise you can just ask in the forums. EDIT: Sorry but I didn't include the "Destroy the Cathedral" into the creativity part. This is what we don't see a lot in maps. So I will reconsider my score.
Map Design: 3
The map didn't have much ugly points but my biggest concern was that there was too much Oasis grass. Try using more different kind of ground types next time because the map looks a bit boring know. Als the waterfall didn't look totally smooth with one tile a bit too much to the outside. Again try adding some eyecandy next time.
The story was quite reasonable, but not exceptional. It didn't contain very smooth English, and had some grammar faults in it. I know English isn't also my first language and I have difficulties with it sometimes maybe the best thing to do is to ask someone on this site ( useually you can ask it on the forums which can get really nice help from nice people ) to rewrite your story.
Overall a relaxing map to play but it could use some improvements. Best luck on making more maps! If you have any questions remaining let me know.