Long ago this desert scape was filled with many rivers that cut deep gorges through what is now a chain of cliffs and rocky overhangs. Through the center of this series of sheer rocky faces is a wide gap that once was the bed of the great Vashiri river. Now the rivers have dried up, leaving only scattered oases, and a series of valleys and tunnels carved through the expansive cliffs. Now, two armies battle for control of this strategic series of cliffs in hopes of gaining supremacy over the pass in order to marshal their armies through, and crush their enemy on the other side.
Each player starts out with plentiful grassland near their castle, with a few outlying oases that can be controlled by any player willing to defend them. Iron and stone are not so conveniently located. The danger in trying to harvest either of those resources lies in the treacherous series of rocky cliff faces. Many of the interlocking cliffs are accessible from one side or another, creating optimal positions for archers to harass the enemy's efforts to gather stone or iron.
Controlling the various pathways through the cliffs is the key to victory. If you control them, you can slip your armies through and attack your enemy from all sides. The large gap in the middle of the cliffs is the easiest and most straightforward attack point, but not always the wisest. Caution, and strong defenses are vital in this natural death trap.
This map has been proven to work against all AI characters as well as in multiplayer. Feedback (constructive criticism, please) is encouraged and appreciated. Please review, and enjoy!
UPDATE: Moved the eastern player a little further away from the edge to mirror the Western player.
Nice story ;) so is the map but the player from east looks too...eastern (placed a bit too in the corner). But the map looks preety! I like how resources are distributed.