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Downloads Home » Stronghold Crusader: Invasions » Act One: Birth Of A Tyrant

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Act One: Birth Of A Tyrant

Author File Description
Noma
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Minimap:
STORY

The second heir to the throne and favourite son of the King, you’ve been pampered all your life. Your mother, the Queen, was a castle maid whom the King has loved secretly, and when the former Queen (married through political reasons) died of illness your father married your mother against the protest of many. The eldest son, your half brother, born from the previous Queen did not welcome the new Queen. Cold and steadfast, your brother is a military genius who would not hesitate to sacrifice the weak so the strong can remain strong. Secretly your older brother loathes you, and believes you to be tainted by common and dirty blood. Oblivious to his hatred, you live carelessly under the care of your mother, and also became happily engaged to a nearby country’s princess, whom you adore more than your life.. However, all that will soon to be changed.

As the King grew older, the decision as to who will receive the crown is at hand. Many have thought that the eldest son would naturally be the one to take his place, but knowing the cold heart your brother has, the King decided to leave the kingdom to you and crowned you the new King. Enraged at his father’s decision, your brother secretly formed alliances with other nobles, and waged a war against you, accusing your blood to be tainting the royal blood line. Compared to your bother, who is an experienced warrior, you stood no chance and was lead away by your personal guards before your are finished for good.

After hard days on boat you arrive at your fiancée’s castle hoping to take refuge. However, your brother fearing you will one day rebel back decided to invade your fiancée’s castle and transformed it into an impenetrable stronghold. He takes the princess into his custody and demands you to surrender within a period of time or else she will be burned at the stakes.

Burning with rage and hatred you’ve never felt before, you fell into shadows. You set up camp at the foot of the new stronghold and asks for reinforcements from old allies. For the sake of the love you have for your fiancée you’ll become a tyrant if necessary just to save and protect her. In your heart you know you need to prevent yourself from stepping too deep into darkness. The purpose of defeating your brother will be meaningless if you become just like him.


MISSION RULES

TO LOSE
Obtaining –5 fear factor (max cruelty) will result in defeat. You have fallen too deep in darkness.

Getting yourself killed.

TO WIN
Kill your brother, and rescue your princess before time runs out.

QUICK WALK-THROUGH

Take your reinforcements that just arrived on boat and save yourself first.



Maintain a constant cruelty level to keep receiving bonuses. (Optional-but very helpful)

Break through his walls.

Rescue your lovely wife-to-be.



And while you are saving your lover on a white horse, send your troops to kill your brother.

HINTS -DONT READ THIS FOR MORE CHALLENGE

There are 'sweet spots' on the map that allow you to attack the towers with trebuchets without getting attacked back.

When the guy says "warning my liege a MASSIVE army of death from above will soon be upon us" take the hint to withdraw your attacking army (if you are attacking at the time) back to your castle. Or else you will lose them on the battle field and waste more time hiring new troops.

Just past the hill with the rocks infront of your castle is the approx place where his tower balista cant get you. So to build your industry anywhere past the rocks you need to break his front wall.

Maintain a cruelty level of 2 will award you with constant supply of 'traveling fare' x9 month. BEWARE: when your population starts dropping really quickly (due to ppl dying from enemy inside the castle) you will LOSE because your max cruelty will increase to 5.

The little castle to the left of the map dont provide any bonuses so dont waste your time on it. Its just there to make you feel good if you managed to save that little town from your brother ;).

SAVE SAVE SAVE SAVE!!!!!!
AuthorReviews   ( All | Comments Only | Reviews Only )
Lord_of_Hell
Rating
4.1
Breakdown
Playability4.5
Balance4.5
Creativity4.0
Map Design3.5
Story/Instructions4.0
Playability: 4.5

Perhaps some of players who tried this map will say that playability in this scenario is quite low because of large time spent playing it. Well, it’s not. It doesn’t matter how long is the scenario, if it is enjoyable in all time. As for me, it was a lot. Giving you the opportunity to have some fun, discovering new defense tactics and attack tricks, this map is very replayable. Also, playing this map was very exciting. Seeing those invasions at beginning and the ones that follows after, my chances of victory looked to me more like shadow. In this scenario, the excitement and the fun, are in priority.

Although the events aren’t very various, the ways how are used them worth much attention. Liked a lot the fire events, traveling fairs and the way how are used. One is disadvantaging you by destroying/damaging the buildings and the other helps you to recover after them by being able to raise the taxes and to collect money.

Usually I don’t use ‘bad things’ but in this case, it proved to be very useful in my weapon production. The time limit the map has got is well planned. In First time playing, I thought that the limit is far too large, but with the time passing I realized that it is quite short. My economy didn’t developed too much as I was buying much weapons I can before an assault. But that doesn’t mean that I didn’t have any weapon buildings. As for bugs… I didn’t see anyone.

With all together, you did extremely well with the playability. Well done!

Balance: 4.5

This scenario is kind of those ones that requite a lot of troops to survive and win. At beginning I thought that the map will be somewhat easy because of the big reinforcements from the ship, but when the first invasions charges, I was worried that they could be too few. Very nice balance here.

In the moments that follows, I got everything running – taxes, troops training, weapon production, food production and the whole economy. With all of these my economy and castle strength didn’t developed too much as I was buying much weapons as I can before to quick plan an assault of the castle. Manning shields is something vital if you don’t want to lose too much archers.

Even if the periodical invasions of the map are really heavy, attacking the castle is something more strategically. I began to attack with some trebuchets and shields that destroyed the first 2 towers. Then I made 60 archers with shields and invaded the security from entrance with arrows (cool effect ;) ) After that I made a siege tower and got my archers on walls. As there are two ways to king, I decided to penetrate trough left. With some pikemen I dig the moat around the gatehouses and with my macemen ( ~90) and a siege tower I conquered the second wall placed on hill. Notice that the patrolling enemy troops were in most part destroyed by my arrows attack.

The final siege where the king is placed is not as hard as someone could say. Even if the king is surrounded by lots of troops, his walls and towers are in my trebuchets range, so… let the siege begin! After destroying all I could, I invaded with my maces covered by my archers and shields.

Overall the balance in this scenario is more than excellent. You did very well!

Creativity: 4

The idea of map is very creative. Your imagination is used a lot in this part of score. The map design is most likely the reason that Creativity is only on ‘excellent’ level. It needs more work on. The story is extremely creative. And not only the story but also the events. The way how are used is very nice ;). I liked a lot the troops position at beginning. You don’t have many but their places are very creative.

Map Design: 3.5

You may think that I’m cruel and I always find something bad in your maps, but I hope that the suggestions from my reviews will help you to make much better scenarios. The map design is probably the lowest part from your map. The mountain where the king is placed look unnatural. It can be seen that it had been ‘sculpted’ before the fortress to be built. This kind of landscape makes most scenarios to look bad. You could add some ‘extension’ to the mountain to make it not so symmetrical. In rest the landscape looks quite natural. A thing that I liked was the oasis. There you combined different types of grass, trees and scrubs.

Story/Instructions: 4

Once again a part of review is excellent. Your Story/instructions are almost exceptional and it impressed me. In this case, the beggining of acts (I mean the story) is brilliant. See?... everything can be possible if you keep working on it.


Additional Comments:
Well done with the map. If you have any question, let me know.


Lord_of_Hell

[Edited on 01/24/09 @ 07:58 AM]


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HGDL v0.8.0

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Rating
4.1
Breakdown
Playability4.5
Balance4.5
Creativity4.0
Map Design3.5
Story/Instructions4.0
Statistics
Downloads:535
Favorites: [Who?]0
Size:835.27 KB
Added:01/18/09