Sekd was a ruined fishing town on the coast when the Crusaders came. It was already all destroyed by the war of local caliphs, but the Europeans thought it's strategic place for their ships - so they began to construct the keep. When the walls were standing, new settlers began to build farms, windmills and mines. Few years later city became rich trading post with stadiums, parks and cathedral.
Medium free-build scenario, city by the sea, stadiums and a labirynth in the centre, port below, keep on the right, on the bottom there are (on the left) oasis and woodcutter's camp and (on the right) small mining camp.
It was lots of work lowering walls for streets, but it looks nice and quite realistic. There are fountains, parks, docks, a little ship, a lighthouse on the island (connected to the city by bridge), herbarium, farms with irrigation, small outpost, assasin's training ground and some more features :) I hope you have fun!
Disband slaves near the keep to get workers fast :)
The map is very well done Lord Valiath, especially the lowered walls but there are some "blank" (plain desert) spots on the map that could use some vegetation, I think.
Posted on 01/24/09 @ 03:53 PM
Agreed with the observation made by palat. Try do diversify the 'basic' desert with some desert scrubs or maybe some trees rarely-placed. But the map looks preety!
Posted on 03/12/09 @ 02:48 AM
As said before, the good job with the lowered walls (must have taken quite a while), the gardens were also interesting. But the only thing preventing me from giving this map a 4 is that hills to the southeast are somewhat uneven and there's pratically nothing to the desert. some more shrubs or trees by the shoreline would make Sekd Harbour significantly more realistic. Otherwise, waterfalls are fine, so are the outpost, assassins training ground, herbarium you mensioned etc. Great work :)