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Ambleinn

Author File Description
Sir_Vet
File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
Made with version: 1.1
Minimap:

Ambleinn


You have taken the job of building a new outpost on the outskirts of the Kingdom, your Keep awaits you, you will find a few archers and a couple of towers await your arrival, the road to the new outpost is fraught with dangers your escort will protect you from the lions and enemy troops along the road, if you use the escort well you might have a few troops to protect your new outpost.

Upon your arrival to the outpost your tribute to the Kingdom should be your first order of business, along with feeding your people and building your military base, the enemy will not be sitting around thinking of attacking your outpost, they will be! you won't have to much to start with, but every thing you need is at hand. So getting men on the towers early will help you to concentrate on your goals of sending tribute to the King.

Take your Lord for a walk, but keep him on a short leash if you want to get to the Keep, when you arrive at the Keep there might be some wood or other goods maybe even some lions, but that will depend on what you do during the walk. If you do arrive at the outpost then you can decide on the speed you will play at, if you gather goods slowly then the repeating invasions will only increase the longer you play, but the longer you play the more troops you should have to deal with the invasions, how long you take is up to you!

I hope you enjoy my creations!

BY- Sir_Vet

PS: These maps came about because of Peter2008, we were chatting and he said he missed my maps, I am several maps ahead on SH2 so I thought why not make a new invasion map for Crusader, I took some of what Peter said and created Ambleinn, Peter played the map and made a few suggestions, I made a few changes and the normal version was complete, but after playing the normal version, Peter came back with suggestions to make it harder, so I took what Peter said and came up with the Hard version, Peter played the hard version and was satisfied with the results, then he asked me to include the hard version in my post.

PS: 2 maps 1 normal, 1 hard, give them both a try and let us know how you liked them.
AuthorReviews   ( All | Comments Only | Reviews Only )
Fatalanger
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.5
Map Design4.5
Story/Instructions3.0
Playability: 4
Oh my this map was really a joy to play. The beginning with the lord walking towards the castle was very creative and making this an economic invasion made me smile a lot. Playability was very very good the only thing is that it can take too much time, and the repeating invasions and events become quite predictible because you implented them on repeat. You should trigger events in other ways of obtaining a certain amount of the required goods ( like when I obtain 30 bows, of the 60 bows needed there will be fire or something like that ). Again the only negative thing about the playability was that it became preditactable.

Balance: 4
The balance was really good, and I found it though in the hard map. But again the only thing, as said before, after you play the scenario for a long time it becomes predictable. But still it was very good and hard to achieve your goals. Well done!

Creativity: 4.5
Edit: Thanks to Peter2008 comment I realized the situation is very uncommon and original. So I give you 0.5 points higher. But I can't give you a 5 because of the story.

As said before, I found the beginning with the lord walking towards the keep very creative. Also the map design was withouth rocks and beautifully modelled with medium plain to represent cliffs.

Map Design: 4.5
This map was really a beautiful picture. Everything was well modelled and seemed really natural. It shows great skill in map designing. The only thing I didn't find that pretty was the fact that the river was transitioned into sea. The sea and it little islands with plants seemed somewhat unnatural into comparison with the rest of the map. It didn't fit in with the picture.

Story/Instructions: 3
Edit: The part to implant a cede-scenario doesn't fit in with the map I'm sorry for that.

It was more like you were telling what we ( the players ) were going to do. It really could give a really good boost to actually have captured the castle instead of walking towards the castle. Because the castle is already held and its like the patrolling units on the way to the castle aren't aware of the castle. They just stand in front of the castle and await the Lord so they can kill him. If they had taken refuge into the castle it would have been more realistic. To do this you will need to create or download the CEDE-SCENARIOMAP. You can find it in the utility programs section on this site. This will trigger an event when you kill a certain amount of enemy troops the castle Lord and its remaining troops will surrender and now you control the Lord and its castle. This would boost the scenario I think and also the story would make more sence. It isn't really a story now, but more an instruction and preperation of your task ahead.

Additional Comments:
Players need to place the granary before they can select any units. I don't know if you intended this, but it is somewhat strange that we first have to place the granary ( then the time starts running and we can select units, but the Lord is already walking towards the keep ). But overall it is recommendable for downloading. If you have any questions remaining let me know.

[Edited on 01/27/09 @ 02:44 PM]

Lord_of_Hell
Rating
4.2
Breakdown
Playability4.5
Balance4.0
Creativity4.5
Map Design4.5
Story/Instructions3.5
Playability: 4.5
In this scenario, playability was great. The beginning fight with your lord is avesome. I liked the way how invasions are scripted to repeat(from the lowest number of troops to the highest one). In the same time, the goods you requested takes you some trouble making them. With all of these, the playability is most marked by the great beggining.

Balance: 4
Here I was a bit confused. After conquering back the castle, my 'scouts' report that the enemies are definitively anihiladed. Seeing this I was concentrated only on economy and food production - but when first invasion arrives, the troubles show up. Finaly I needed to restart the mission (and I did). In the second try I won. However It is not the hardest map that I've ever seen and leting aside that part, I think this mission would be beatable from a single try (I'm speaking about the hard version of map). The last point would be the goods requested - well, this part was very good!. Overaly, the balance is excelent. Well done.

Creativity: 4.5
Your idea of map is highly original. From the lord who's going to the keep and his 'brave' troops to the excelent landscape and good story. I would wish to give you a full 5 but the story is only on average stage.

Map Design: 4.5
The map design is more than excelent. Your skills in landscape and mapmaking are indeed very high. Everithing around looks realistic and wild. The grass is clever placed and don't let you to place your farms whereever you want. However I feel neccesarly to point that the place where the river falls looks a bit strange as the sea looks somehow into the delta. If that is indeed a delta you should represent it with simple water not with 'sea' (somehow like in your precedent map, Allested Hillock)

Story/Instructions: 3.5
The story/instructions is quite interesting. See that you succeed to combine a story with instructions in a very special way. However it is not detalied enough to receive a 4.

Additional Comments:
Well done, SirVet! This map is avesome, Keep making them!

Lord_of_Hell

[Edited on 01/28/09 @ 03:36 AM]


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Rating
4.1
Breakdown
Playability4.3
Balance4.0
Creativity4.5
Map Design4.5
Story/Instructions3.3
Statistics
Downloads:483
Favorites: [Who?]0
Size:1.08 MB
Added:01/24/09