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Siege of Olynthus

Author File Description
File Details
Map Size: 200x200 (Small)
Difficulty: Hard
Made with version: 1.1
My Next map in the Greco-Persian war series.
Please comment and review!

Historical story:

Fall/winter 480-479 BC

While during the soon brutally unsuccessful attempt to capture Potidaea, the Persians once turn their eyes on another prey, the innocent little town of Olynthus, which dislikes them. A LOT. The persians know that they are slowly being pushed out of Greece, and they are determined to NOT GOING TO LET THAT HAPPEN. Ever.

So is it going to be another greek victory, or another razed town?


Please read the word doc before playing the map. It will really help.

Have fun, enjoy :)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
Playability: 1.5
Well the map wasn't really much fun. This was due to the preplaced units and the AI that didn't work correctly at all. First of all lets begin with the preplaced Arab swordsmen. They simply are brainless and walk towards the tower with the Lord. At my first try I thought I lost but your pleplaced units have a mayor issue: You just selected them all and ordered them to move them towards the tower. Now not every unit is able to get on the tower due to the amount of units that want to get onto the tower. Next to that all the remainin units keep standing next to the tower, doing practicly nothing. So I thought I lost but the remaining Arab Swordsmen didn't attack and just stood there. What can you do about this problem you ask? This is very simple, first of all you can implent several invasions from different sides of the map. Secondly you could order your Arab Sworsmen to attack the Lord. Still I wouldn't recommend this map type at all, because the enemy is REALLY REALLY brainless. Thirdly you could make the Arab Swordsmen go into AGRESSIVE STAND. This will make them attack any nereby units. And so this will really increase the balance. Also another big issue are the Arab Archers which practicly do nothing more then attack some of my archers and patrolling units. After I defeated every single Arab Swordsmen I couldn't pick them down with my archers, because they were too many and I had too few swordsmen and pikemen left. Now I couldn't win or lose. So I strongly recommend with working AI. Because the AI is so brainless this isn't fun at all.

Balance: 2.5
Due to the AI problems I completed it in two tries but overall it wasn't really bad but to the AI problems balance was off. Everything else is already explained in the playability part above.

Creativity: 3.5
I found it somewhat creative that you build a city on water and the houses surrounded by ford. I also found it creative that the Lord was in a tower instead of in the standard Keep. But the story wasn't extraordinairy and the map design wasn't really creative either.

Map Design: 2
The map didn't come quite good together well. In the southwest of the map where a group of blue Arab Swordsmen were coming towards the lord the lowered wall did look somewhat strange. Also the islands where the enemy starts from could have used a bit more detail. The city was quite original and creative but didn't look that good. It was only like a pyramid with some houses. Now it could have used a lot more like some cool eyecandy tricks and flags or things like that. The city felt somewhat empty and also the map design overall like the sea could have used some more. Like rocks and things to fill up the emptyness. I would like to refer to Mapmaking 101 on this site for some great tips.

Story/Instructions: 3
The story I found in the zip file was really ok. It was understandable and easy to read. But I couldn't say it was really outstanding or one of kind.

Additional Comments:
Overall it could use some improvement and especially the AI which is the mayor issue of this map. I wish you best of luck in mapmaking, and if you have any questions remaining let me know.

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Map Design2.0
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