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Downloads Home » Stronghold Crusader: Invasions » First Line in Defensive: 'Poienari' Stronghold - 2nd Version

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First Line in Defensive: 'Poienari' Stronghold - 2nd Version

Author File Description
Lord_of_Hell
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.1
Minimap:
Hello everybody, again!

Here's the second version of my map 'Poienari' Stronghold. Hope you'll enjoy my first working 'cede-castle'

Hints/Tips:

- When you charge into castle use the arrows power of your horse archers combined with meeles one to penetrate the GHouse.
- You will have many kinds siege weapons and a few engineers. Carefuly choose one. Note that not all will work.
- The castle will have some fire traps at entrance. Try to avoid them much as possible.
- Into the castle will be a lot of enemy's siege weapons so try to not destroy/damage them too much because they will be useful later.
- Also use engineers with oil to burn the enemies.

Story is the same:

After continuous waves of enemyes, much resistance and brave falls, the 'Poienari' Stronghold was conquered and strenghtened by the otoman empire and some Turkish allies. You was choosed to ghater an army and to take back this stronghold from a single invasion. Otherwise, failing, the massive army of Otomans and Turkish will be able to conquer the whole country. Your job will be quite difficult as the enemy has many archers on the walls and assassins patrolling the gate and walls. Use every military trick to take back the fortress, then to defend it.

Additional Comments:
Good luck and Happy playing. Comments and Reviews will be apreciated! If any problem occurs in map please comment. And thanks to Peter2008 who helped me to playtest this map :D

Lord_of_Hell
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 When I saw the deployment, parade of the initial troops the first time, I got two feelings. Wow, how stunnigly they look. Not possible to catch them all on the screen. But, wow, if these are so many troops - what kind of hell must await them soon when they would charge the fortress? Would probably meet only few of them back alive.
Thus I started with a strategy of sacrificing small groups. (Somehow the Pig-like smashing style I condemned in the review of "The Great Invasion of Troy".
But I hate bloodshed on my side. Then tried it the tricky way which worked astonishingly well. The castle lays on the height but without high towers. (Compare the later reviews of "Krak Des Chevaliers" by Warlord_Designs about Balance.)

Was curious to find pictures of the historical ruin. Wow again, Poienari was sited absolutely keen. Above very steep slopes
"endlessly" high walls arise. Thus the installation obviously did not need extra towers but works altogether as quasi a single tower.

(Pic:) http://bbs.keyhole.com/ubb/ubbthreads.php?ubb=showthreaded&Number=64563&site_id=1#import

(Videos:) http://dracula-transylvania.blogspot.com/2007/12/poienari-castle.html

Pity that one cannot place any building on Himalaya height.

As in version 1, the beautiful custom outline offers different sides to attack. Each player can choose among the varied units and siege engines. The cede-invasion concept worked well. The approaching armies found there way up the hill to their mass grave.
A good and pretty map again.

[Edited on 02/03/09 @ 08:56 AM]

Lord_of_Hell
File Author
Thanks a lot for comment Peter.

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HGDL v0.8.0

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Statistics
Downloads:379
Favorites: [Who?]0
Size:793.73 KB
Added:01/29/09
Updated:01/30/09