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File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.1

This game is created in such a way that you are forced to cooperate with two allies against a team of five other opponents. For survival, you must protect your allies and help them stay alive. If they die, you most likely lose. It's quite a bit different from any of the Crusader Trail games where you have allies, but you never really need to cooperate with them.
On top of this, you might need to deal with traitors from within the armies of your allies!

This is NOT a quick and relaxing game. You have many hours of tough gaming ahead of you. It is not so much commanding large number of troops. It is more important to make clever decisions. Which troops are most important? How can you improve the defense of your allies?Which enemy to attack first? On which flank is the defense most critical?

And the holy question: How in the world do I get the wood I need???

What?? No wood cutters? No mine? No quarry? And no market allowed either???

This download will give you five different maps.

Please see a more detailed description attached in the zip file.

As peter2008 mentioned, avoid to 'restart' these games. There is a bug in Crusader that could cause a crash.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 Very happy to see you mapmaking again.
And happy that - after Lord Dredde's mappack and TwoDie's phenomenal "Siege of Arce" - there is another conception of skirmish-invasion, promising to be highly challenging.

Perhaps it might be helpful if you added in the above description something like "Only QUIT the H and VVH versions (do not restart them)."
Lord_of_Hell Looks very nice! Gonna play this.
TwoDie oh its really hard will be to pass this training :)
peter2008 "Skirmish" is a word I have not understood well for a long time. And just "fighting minor battles" (which will almost never be included in the history books) is not what usually happens in Crusader, this spamming game.
But Qt's map versions told me what skirmishes really are. You can only send small forces (most times not big enough to deserve the label "army"). It takes a long time to siege, raid and weaken the enemy castles. The final strike is often done not in triumph but with a bloody rest of soldiers and under the pressure of an ongoing war.
File Author

Yes, Peter's comment I think generally describes what type of game you can expect when you download mine. There are several resons for this:

I hate to see my brave and loyal troops die in front of me. I'm a poor General if my troops die.

I have an old 600MHz computer with 200M of RAM, which is VERY slow with many troops involved.

So if you like (or would like to practice) playing with small number of troops engaging in small, quick ambushes and tricky surprise attacks on the enemy, look for my games on this site.

A few examples of my previous games having small number of troops (nothing wrong with a little advertisement, I hope ...):

AbaquaMines1 and 2 has about 50 units.
Sandhill Castle has around 25 or so.
30 Brave Men has 30 units (surprise!).

...and the ultimate in small army:
The Orange Order Campaign: with only 5 units, you are supposed to invade two different castles and expel the Lords. (but you are allowed to renew fallen units).

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