Screens of the 8 very different castles designed for the Wolf.
Only eight (err, nine) screens in the file, just to identify the most important parts of the strongholds. The Wolf's castles vary a lot in shape, from humble average forts to gigantic strongholds. Some of them simply knock out the size of the screen. It needed many takes to cover the levels and sides of these deadly constructions.
"Who is the strongest AI?" In his attack strength, the Wolf has become a bedside rug in Crusader. As for some of his castles, you have a tough time of them. They require tactical thinking and courage. Often it may be helpful to search for the back gate or a dead spot. The bigger the installation, the less defendable it may prove.
Edit. Some bugs.
Wolf1: Not enough hovels. Too little population (90) for all the buildings programmed for him (about 93) and to have some peasants left over for training soldiers. - Compare Sheriff 5-7 for the same problem.
Wolf 2: In the north-eastern corner, thick walls and hovels block the access to the keep for a chapel. The Wolf repeatedly builds and deletes the chapel ("imploding"), loosing 125 gold in the process. - Compare Phillip 4 and 8 for a similar problem.
Wolf 4: Four buildings "implode" because for few seconds there is no access from the keep to this section. But the forecourt of the engineer's guild remains because he was in an uncommon direction! It's probably the walls that make it impossible to site the guild with normal orientation again. (Brewery, inn, andchapel fir again.) - See Sokrates' my comments below.
Wolf 7: What "The Forgotten" in mission 25 have not seen: a moat in front of the castle.