Finally finding the Duc Volpe's Castle, I see that he has no chance in surviving this siege. At the midst of the battle, it appears that the coward has run. My men and I try to chase him and put an end to his pathetic life, but the Wolf tricked us. Instead of continuing to run, he sends a barrage of men to kill me. So, our roles have been switched, and I'm being the hunted.
An entire campaign is shared here! Most maps are sieges. Found them not difficult on very hard.
The landscape is often wide and wild, shaped with rocky canyons and elevations. Invites for tricky fighting.
Unfortunately, I often encountered problems that could have been fixed by more playtesting. (1), (4), and (6) work well. (4) is pretty interesting.
(1) Into the Den. At the starting point I moved my troops to and fro and let the enemy knights grasp at nothing. Nice castle with "sunken" keep door, The Wolf's den.
(2) Haze of Fear. Evo-inavsion. Starts with a running battle while you protect a ruined castle. Received a band of outlaws ;).
The are two other Lords on the map. Extraordinary: the green troops shot at the Wolf's swordsmen! This "neutral" player is not one of the 5 of the invasion map editor. How did you create him?? - Maybe the technique used here also explains why the incoming invasions do not start attacking.
Had a nice build-up in an area with only a few birch trees in the beginning. But when wheat desease started repeating every 4 months in June 1320, I could not win the mission.
Should have done very early farming instead of smashing neighbours.
Edit. Spammed 4 stockpiles with wheat, survived 4 heavy thefts from granary and had 1.400 bread together in June 1330.
An extremely drastic scripting, I'd say. The repeated Travelling Fairs I ignored.
This time let the castle walls unfinished - and the Wolf's invaders charged. The green castle distracted the trebs and was ruined.
(3) The Mighty and the Strong Willed. A siege. Short and tricky and with a surprising end (only announced).
(4) Seeking Refuge. That's it. You are under siege. Between the signpost and your outpost lies this wide, wild landscape of rocky gorges and elevations. Is it better just to wait for the enemy to come? Or use the long time in between for a walk? Most exciting hunting scenes can be arranged in the no-mans's land.
(5) Turning Back. You have retreated into a funny moated castle. Many men of your crew cannot exit from the walls. Neither can the enemy reach them. Without a keep (a rund tower instead) there is no Lord on the map. So the invasions keep standing at the signpost.
(6) Confronting the Animal. You return into the den. The same castle but manned with a far bigger army of defenders. Cavalry skirmish this time. Engineers are few and even more precious now. Try a different side?
[Edited on 03/27/09 @ 08:29 AM]
Strife File Author
Posted on 03/27/09 @ 04:43 PM
Thanks for your comment peter.
(2) Haze of Fear. The neutral player is actually a multiplayer lord (all multiplayer lords are enemies with everyone ;)). I'm not a fan of eco-vasions and with adding events, but I decided to make something different compared to the later maps I was going to make. Well, I made this map into an eco-vasion last.
(4) Seeking Refuge. Hunting parties are more interesting, as well as fun, I would suggest that compared to waiting, but I'm not the kind to go aggressive. I like having all (or most) my people at my gates and keep for maximum defense.
(5) Turning Back. The lord was on the tower, I noticed that they didn't attack either, I don't know how I could change it and still not have a keep.
(6) Confronting the Animal. Actually, I used three sides. :)
[Edited on 04/11/09 @ 05:35 PM]
Posted on 03/28/09 @ 08:22 AM
So, in (6), you beat the castle crew with splitted forces? Wow. At least you joined them at the entrance point you chose?
Other question. I like the multiplayer trick of (2) so much that I might used it in a future map. Would you mind if I called the Lord "Duke Strife" then?
Strife File Author
Posted on 03/28/09 @ 01:59 PM
I moved one group to the back, almost undefended side and did most of the damage to the Wolf there. The other group, was pretty much the trigger group. Getting rid of the traps awaiting for the rest of the army.
You can use that name if you want, it's your choice. ;)