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Red Fort, Agra

Author File Description
PeasantRevolt
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Minimap:
Lal Qila, or the Red Fort, is a major monument in Agra, India (see map for further details).

The fort is, as far as detailable, historically accurate - though the battle is not a strict re-enactment of the 18th century Sikh revolt, it is based on it.

Technical note:
Due to software limitations and my inability to script in hexadecimal, the bricks have been left in the original grey colour (I *did* try). Anyone who wants to rectify this, please upload the patch to utilities! It would be lovely to have proper red sandstone. I'd willingly make the textures, if only I knew how.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
lord dredde Thanks for this map.A breath of fresh air(in my opinion)Opens up a whole new aspect of gameplay.Lastly the era-'clive of india' etc spring to mind.
MasterofPhate
Rating
3.0
Breakdown
Playability3.0
Balance3.5
Creativity3.0
Map Design2.5
Story/Instructions3.0
Playability: 3
This map does not engage me too much, it gets somewhat boring at times. The player does not have to do too much to obtain victory, just an average amount that does not take much thinking. I am not motivated to replay it, it seems to work the same way each time.

Balance: 3.5
Balance is the highlight of the map. The troops can break down the walls fairly well with seige and the player must use resources available to win. There are enough enemey to cause some serious trouble without immediate action and a little bit of good troop management.

Creativity: 3
This map is bland as can be in the creativity department. No true story, or creative design. Whats good is the towers at lower height so they are almost level with the walls. Other than that, nothing is super exciting or fresh or visually appealing.

Map Design: 2.5
Plain is the best word to describe map design here. There are only some scattered trees, not even any shrubs. The terrain looks faked and forced, not natural and flowing. You could have used different types of ground like dirt to mix it up, and thrown in some stones and shrubs for a more natural feel. The map was also flat. I doubt it was perfectly flat at the castle, it would be better next time to throw in at least a little elevation to make it more visually appealing. The water aspects need work too.

Story/Instructions: 3
The story composes of historical background information on the castle, which is somewhat interesting with the use of a few native words for some structures and throws in some random dates. But it could be a lot better. For example, an extended description of the sikh revolt or perhaps you could have made a a fictional account of the revolt from the point of veiw of a real life person involved.

Additional Comments:
Very average map. Next time spend a little more time on your terrain and design, a little bit more effort would have made this map much better.

[Edited on 03/15/09 @ 03:44 PM]

Sokrates Master of Phate, I have to disagree a bit with your comment on story/instructions. Yes, it would be nice to have such story you mentioned, but if the mapmaker doesn't have talent for writing, it's not fair to demand a long story. In addition, when English isn't his native language, it's very difficult for him to write at least the story he did. I think it's not fair when the rating goes low just because of the story as not everybody has the skills to write a long story in English. Please, don't take this as any offend against you, just saying my opinion.
MasterofPhate I understand your reasoning, but I have no idea if the person has english as a native language or not unless they explicitly tell me, or they have it listed in their profile and it shows up when they post in the forums.

[Edited on 03/15/09 @ 12:24 PM]

ericgolf
Staff
Just confirming that "3" means average. Average does not mean "low".

I can also confirm that MasterofPhate's review does conform to the review guidelines.

Sokrates writes:"I think it's not fair when the rating goes low just because of the story ". If you look at the category scores it is not the story score that has pulled the rating just below average. It is the Map Design and Creativity scores of 2.5 which have had that effect. Reading those sections of the review will reveal the reviewer's justification of his opinion.

[Edit - MarterOfPhate's updated review score for Creativity is now 3.0 so this will slightly alter the sense of my comment above]

@MasterofPhate, I do see that in your review text you have stated "Creativity 3". But in the actual scores you have entered Creativity "2.5". Please use the update button to edit either the text or the actual score to clarify what score you intended in your review.

[Edit - MasterOfPhate has now updated his review to overall 3.0]

[Edited on 03/15/09 @ 05:44 PM]

Sokrates @Master: Well, I didn't write it the best way... I meant it as "In addition, *if* English isn't his natively language..." I only wanted to say that for some people (including me) it is very difficult to write a story in their own language, so imagine them writing it in English.

@ericgolf: You are right, but I meant this in general. Personally, I don't like the story/instructions being rated. I take it only as a "bonus" - still, this section is about maps, not stories. But again, as I've said before, just my opinion.

[Edited on 03/15/09 @ 01:30 PM]

MasterofPhate I fixed the review, now overall 3.0 with the change.

[Edited on 03/15/09 @ 03:47 PM]

ericgolf
Staff
Sokrates writes: "Personally, I don't like the story/instructions being rated. ..... just my opinion."

This would be a worthy topic for discussion in the Scenario Design forum. Please feel free to start a thread there :-)

[Edited on 03/15/09 @ 05:48 PM]

Sokrates Okay, I'll start one. But I'll have a really hard time translating everything I'd like to say... ; )

[Edited on 03/17/09 @ 02:43 PM]

PeasantRevolt
File Author
Actually - on all counts, I'd say Master of Phate is correct with his rating, at least as it stands now.

I didn't spend much time on anything but balance or castle layout; more information wasn't forthcoming, but what was available doesn't allow for much detail. There is little in the nature of the historical assaults to suggest other than a clear rout - the castle was designed to make defense simple and cheap.

There may have been dirt areas, but there is certainly nothing in the way of stones or shrubs. Maps of the time show essentially the river layout used here, though they recede or advance depending on the season. Occasional heavy floods left ponding.

So, since it's a plain, plain is correct. It's flat, for a long way in every direction. I should note that the sandstone was carted some kilometers to the site.

For reference, even if I were a native-born Indian (which I'm not, though I'm partly of that descent) English is nonetheless an official language there.

Historical maps often allow little in the way of flexibility for design or layout, though. This is in no way intended as a work of fiction, but it seemed more entertaining to see a battle than a piece of accurate "eyecandy" (since it ain't so pretty). Furthermore, alas! I have not been able to find more details of the revolt, only that it happened, and that geography dictates their point of attack.

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Rating
3.0
Breakdown
Playability3.0
Balance3.5
Creativity3.0
Map Design2.5
Story/Instructions3.0
Statistics
Downloads:310
Favorites: [Who?]0
Size:460.23 KB
Added:03/13/09