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Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1.2
defend your castle from the pig and the wolf
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
MasterofPhate I will review this once I get time to play it.
Map Design2.5
Playability: 2.5
This map was not exciting for me to play, rather it was boring. The time in between invasions was too long, and they were repelled easily. These long times in between invasions made it take 28 years, too long for me. The one point of excitement was a fire that burned down a whole bunch of buildings, at least 8 bakeries, 4 fletchers, my granaries, a mill, 5 breweries. probably more, all because I ignored a message about making wells. However it was not much of a problem as I had about 5300 gold and 270 gold. This section was the good part about this map, due to the freedom that the map offered.Although there are economic requirements, the time available allows multiple approaches to the map that the player can experiment with at leisure.

Balance: 2.5
This map was not hard to beat. The chokepoints are what caused the problems, along with the time in between invasions. The chokepoints made it easy to only have a small number of troops attack at a time. The time between invasions allows the player to make plenty of troops to repel the invasion.

Creativity: 2.0
Not much that is super creative about this map. No eyecandy, except the ruins; map was generally normal looking, but not creative. No story was written to give a creative motive either (certainly would have helped a lot)

Map Design: 2.5
To me it felt completely unfinished with overall design, it has very obvious flaws like this one and the landscape itself is very plain, no shrubs, or anything except some few boulders to decorate the land besides trees. The river stood out as the worst point. Not only did it look forced and fake, with nothing in it and it being very wide, but the fords made this map a joke. It was easy to exploit them as choke points and none of the enemy came close to touching my walls.

Story/Instructions: 1.0
You have one line in the download section that is not even grammatically correct. Next time please provide at least some explanation for the requirements. They were very very random. Ale, blessed and a small bread requirement... Why are these things needed to win??? Next time make a story to explain the point of the mission.
Additional Comments: The good part about this map was the freedom it offered. Although there are economic requirements, the time available allows multiple approaches to the map that the player can experiment with at leisure.

[Edited on 03/21/09 @ 06:06 AM]

peter2008 Just another invasion map? Luckily not. It is a lengthy eco-invasion that provides a race in eco managing.
Two moments I liked most. You start with lots of wood but with zero gold. Placing the granary at the right place will decide wether you can raise food production for double rations, place fletchers quickly and let the population grow constantly.
Later in the game, while having employed many peasants but training new soldiers, you will have to lower food rations. So where to get gold? Some other goods can be sold at the market. My solution was to convert farming. The forecast to a higher harvest was rewarded.

With two walls on both ends of the peninsula, you feel encircled all the time. Overrun you can be actually, on normal very soon, on very hard by the second invasion. Then the player controls the situation.
On normal, time between the invasions is too long. Nothing happens. On very hard, with the urge for higher numbers of troops I felt entertained overseeing my city.
Unfortunately, the big end does not work on this ultimate level. Sprite limit bans up to 7.000 enemies from appearing on the map.
To put it oversubtle, the title does not include subject or object: who is overrun by whom? The more people I am able to bring onto the map, the less the enemy Lords can. With some 166 workers, 400 xbowmen and 400 other units I had done well to laugh last.

Landscape I found rather attractive at many spots. The hilly areas look vivid and natural. Funny, how the initial trees often grow on the tops and it takes a bit to place a wood cutter's hut next to them. Farms on the beach was a nice idea and gives a varied impression. The overall outline determines the structure of the city. If one likes this type of map, one willingly follows the plan.

PS. Timing of the fire was great.

[Edited on 03/21/09 @ 04:58 AM]

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Map Design2.5
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Size:724.22 KB