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A Civil Dispute

Author File Description
Captain Diablo
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Made with version: 1.2
The desert sun curled around the surrounding landscape like a blanket. It enshrouded the starved, eroded valley with that mystical, otherwordly hue of yellow and orange and purple. In this place, one does not speak of days; one only speaks of centuries--of eon old riddles and tales of strife and valor.
There stands in this desert an ancient castle, one that was torn apart by a civil dispute; one that housed peasants of wretched soul and mind until their Lord took to the afterlife. Ah yes...Ben Wish! Never was there a more morally destitute and jealous soul than his--he who had birthed a tragedy long ago that had ended hundreds of noble lives--but this is not that tale; this is the tale of Ben Wish and his brother in the deserts of Aden.
But before one embarks upon this road, let it be known the history of this desert.
Aden was first settled by a group of slaves sent by King Ilian, The Fox (great, great grandfather of King Isis, the Wolf), where they set up and maintained a small trading settlement along the river. Many of the original slaves died in the first year, and without the constant influx of fresh settlers, the desert town would have surely been abandoned. By the third year, only two families of the original slave group had survived: the Wish family and the Fel family. Both vied for absolute power in that kingdom--then called Gratesun--and soon opted for open warfare. Eventually, the Fel family was wiped out and banished by the brothers Jon and Michael Wish. They soon renamed the settlement: Fracturn.
Twenty years of peace and modest prosperity followed those tragic events, but by the twenty-fifth year, trouble loomed on the horizon once again. Adam Wish--then the ruler of the estate--was dying of an illness that left him bed ridden and unable to perform normal, daily events. They say that before he died, he entrusted a monk with a sudden premonition of dread, and was thought to have said, "at first, two, and then one, and finally a bloody half." This was never clarified, however, and the monk has never been found. His sons--Ben and Andrew--eyed each other warily behind a pretense of peace during their father's last days.
Ben and Andrew Wish had long sought to inherit their father's desert estate of Fracturn, but upon the death of Adam, they came under the knowledge that their ownership would be mutual, and shared. They made a pact on that day to protect the sactity of their father's will and of their own brotherhood--but all was not as it seemed. Ben Wish began spiriting away small sums of gold every month, and began raising an underground army. Meanwhile, Andrew Wish began negotiating secret treaties with the local Arabian warlords, attempting to gain their favor in exchange for a promise of gold and land.
In the following years, most of the castle was rocked and devastated by subsequent attacks from both sides. Thanks to his Arabian allies, Andrew Wish was able to corrall the less prepared Ben past the river and trap him in his keep, where he stands under guard by an enthusiastic if limited army. Eventually, the whole conflict came to a stalemate, and while Andrew Wish was able to contain his brother, he was never able to finish him off entirely.

This is where you come in. The odds are against you; on every side stands an army. Your brother to the south. Arabian forces from the east and west. Huge slave armies have been ammassed to burn your castle down to the sweet earth. What do you do? As Ben Wish, will you repel the Arabian hordes and reconquer what your brother has stolen from you? Or, like the empty and broken promises of a scorned sibling, will you fade into history and be forgotten?


Hey everyone, I really enjoyed working on and playtesting this map, and I hope you like playing it just as much. I think it'll appeal to almost everyone, as it has a little something for all tastes. There's a nice little ruined castle that's split into two, with enemy forces encamped at intervals to impede your progress. There's plenty of huge invasions that have been balanced and tested. There's two signposts, so no two games will play out the same. There are economic objectives and little surprises hidden in the script to keep you guessing. Hopefully, you all will enjoy it as much as I think you will. Have fun and play smart! :)

--Captain Diablo
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
Great! Mission is economic - military, which inflicts that game becomes more interesting.

Balance: 4
A bit difficult (for me) , enemy on beginning is overwhelming, later hard to surround economy, but it's not until so bad. After moment playing already can all control (economy and army).

Creativity: 5
Very good idea with division the maps on level of difficulty as well as with the enemy's keep near us ;). In ,,Edit Scenario" to be visible, as you a lot of worked over game.

Map Design: 4
Landscape is very curious but a bit monotonous(a lot of hills). You could more work out over river (a bit unnaturally) and oases. Hills and castle ruins look very nicely.

Story/Instructions: 5
Is not too short and pleasantly it reads. Excelent story!

Additional Comments:
Map is very nice and it possesses interesting game. I command this map all players. You make great maps, may so far :D

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Map Design4.0
Favorites: [Who?]0
Size:1.89 MB