At Last Part three is out :D
It Has been tested many times and has now been fixed.
"Commander!I think we may have to go through the forbidden pass"Said an assasin
"If we must....We Must"Said The Brave Commander
You go through the forbidden pass only to find out it has been inhabited by a force of many men.
Destroy The Keep,tear it to the ground and make sure no-one else gets in your way.
This Keep is the only thing that stands between you and your keep.
The playability of this map was good, but there are still plenty of things that can be improved on. I liked how the macemen started attacking in the beginning, but the gatehouse/wall provided enough range so that once I cleared the front two towers of enemy archers (my xbowmen were too powerful), I could attack the remaining spearmen without any resistance. Also, every now and then a couple of archers stationed near the keep would run up onto the towers, but they would only fall victim to my xbowmen. The final storm of the keep was okay: my assassins rushed to open the gatehouse, killed the archers on the far two towers, while my archers/xbowmen provided support and my pikemen/swordsmen attacked the enemy lord. Again, there was not much resistance here. Only the lord killed most of my units.
I achieved victory with too many troops, mainly because there weren't enough enemy archers, and the non-ranged units were weaker (macemen, spearmen.)
I found the pass interesting because it was deep underground. The castle looked like one of Richard the Lionheart's skirmish castles, with thicker walls. But there wasn't enough.
Map Design: 2
the rocks surrounding the entire map just seemed too "flat". I see your previous maps contained the larger rocks. They make the map seem mountainous. Also, only a portion of the map was part of the pass.
I encourage detailed stories. The beginning was interesting, but there could've been more to it.