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Downloads Home » Crusader Modifications » Snake's Change of Heart

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Snake's Change of Heart

Author File Description
Bnissan I said i was going edit pig next but the snake was too great because he uses lots of defences(moat, turret, large garassion on turrets) but he is still weak.

So i wanted to do another aiv for him and, in my opinion, this ones preety good.

I didnt test this too much, but i did make him fight against pig1 and he survived for a preety long time.

He builds something near the end of his ticks and i dont know if thats allowed, so please tell me if it is or not.

Enjoy :)

If you have downloaded this please rate and comment.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 Of course, you can add some words. There are some skirmish maps with even the name of the mapmaker or his clan on it. In-game, with normal view, it's just a maze of walls in front of the castle that distracts the cats and trebs of opponent AIs.

Let me say that I found this Snake castle not as convincing as your first one. You maintained some familiar and lovely characteristics of the Snake's look, the round parts of wall making up something like a "heart" shape, and the Perimeter Towers.
But then, the castle seems definitely too big for the Snake. The proportion makes that the fire power of the huge number of European and Arabian archers on the keep cannot take any effect in any direction. With 2 of 3 trainings buildings placed at the front side, one can easily delay or block him from training an army for assault. And this Snake is easily set on a fire which will burn for a very long time. Sent some gold old swords over in the end.

Observed a curious bug. Some combos of fletcher's workshops are placed and immediately implode again though there IS access to them from the keep. Affected are either the 3 workshops in the south or the eastern ones. The AI permanently loses gold this way, he has to buy 3 times 20 wood. Never saw him trading away weapons, he even set all his workshops on sleep in between! The reason probably has not to do with the sheer number of workshops (17 fletchers and 16 poleturners) but with that the single armoury is not enough for the AI's "trading behaviour" in correlation to them. (The Pig, for example needs more than one stockpile part before he begins to trade. Testing needed.)

I'm excited to see you Pig castle sometime.
File Author
Thank you for your comment and review

I will be editing pig soon but right now i'm making a stronghold invasion map (plzzzz download and review when i post it!) and it's going to be called 'The Castle of Eltsac'.
peter2008 Great news and good luck. If you have any questions, you can search in Mapmaking101 or in the forums: Scenario Design.
File Author
Here comes piggy...

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