Posted on 05/15/09 @ 06:49 PM (updated 05/16/09
Part three: Hunting for the Rat
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Year 1142 anno domini. After the siege on castle Slavin funk Rozvrat the Rat away from the Fuming Mountains. Assault on the castle has been unsuccessful. Without his killed soldiers, Rozvrat leave gutless his Allies and flee to the Purid marshes. This huge swamp at the foot of Shaded woods is full of malodorous peat bogs and moving sands. On his eastern edge lies Rozvrat´s castle Hruda. This castle was made on a rocky headland in 9. century as a watch-tower and rebuild to castle in year 1009 anno domini. Only a few people ar living in this Land, but it is mostly recourse of burglars and slayers under the thumb of Rozvrat the Rat. King Jakub II. The Lynx can not wait no more on castle Slavin. With a small group of soldiers he leave the castle and began a Hunt for the traitors. His Allies forces coming along to Slavin to start the repair works on the castle, but their power is not enough as yet to attack Ctiber the Fox on his castle. Firs at all King wants to defeat Rozvrat the Rat. The Hunt for the Rat begins...
Hello, everybody. Here is the third part of my story. This time you will not defend a castle, but your task is a assault enemy stronghold. I will complete and correct the story soon as possible. I have not enough time, because of university business. At a short notice, I create a fourth part about lord Martin the Raven from the second part Crusader. Try to play this map or the two prior parts : 1. Castle Slavin siege (The Rescue), or 2. Jerusalem (Crusader) and send me your comments (especially Lord_of_Hell ;) ).
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This map has definitely a high playability. have played it on all levels several times, without feeling any bore. The nice castle is also a good reason to play. Overall, a very enjoyable map.
Bug on defence: I noticed that after all enemy meeles are killed, the remaining enemy shooters, usually crossbows, goes to north-west of castle and patrol unstopable and you will have to go 'manually' to kill them. First times isn't disturbing but on some next tries, becomes a bit annoyng.
A very tricky situation: At beginning, you have maximum cruelty. A bit later, the knights will come to destroy some bad things, reducing your cruelty to -3, which still means that your troops are weaker that your attackers. Smart players will destroy the other bad things, keeping the strenght the same as the attackers. I don't know if you made this situaion purposely, but I know that it will bring in some more points to the balance. I noticed a difference of -5% to -7% less troops lost when I destroyed the bad things.
The rest of ballance was nice, but I should have meet more resistance on very hard, when the enemies didn't even destroyed the 2nd (middle) GateHouse.
I liked everything on this map. The design, consisting in a very detalied marsh with small hills in between and a small mountain in east is incredible creative. Also i liked the moat surrounding the castle. It is one of the most realistic moat I've ever seen. However, one of the main reasons I give you 4 is that i didn't find the castle structure too creative. (A close design to yours has been done before)
Map Design: 5
A very complex and stunning marsh. The scenario looks incredible natural, though a siege map doesn't take too long to beat. It can be seen that you planned the arrange of all stuff in the map. The moat and castle looks also incredible. Liked everything here.
The story was the weakest part out here. Not only it was not detalied enough, but it countained some 'unwelcomed' mistakes that don't fit into it. Work more on it. It's not too late. ;)
An excellent map. I'm a siege maps fan, but I would recommend this map for all. Keep up the great work!