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Ruins From The Past

Author File Description
File Details
Map Size: 200x200 (Small)
Difficulty: Normal
Made with version: 1.2
Kingdom of Heaven (Eyecandy), Ruins From The Past (Economic-Invasion) and The Conqueror (Invasion) is my first map in each scenario type. I hope you can enjoy them...
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 I liked the map. Wether it is a good one for many people? The player needs to by very stubborn to accomplish it. Everyone will unavoidably suffer one or more sudden defeats and may question him- or herself wether to be willing to find out the hidden condition for the loss and then stand a dense line of bad events, most of all fires.
There are hints given in a great way, speaking generally but pointing into the possible directions for those who need encouragement.

If one makes friends with the mission it can turn out into a true eco scenario the clue of which consists in reorganizing farms and workers.
Invasions are of a size first entertaining and in the long run threatening. Was happy to get reinforcements repeatedly (including a band of 12 archers).
Completed the castle! Won in October 1173.

Noticed three bugs (besides of that the mission is made for the 1.2 version, argh). A quarry suffered "eternal fire". The fire had been blown out by the water bearers (33% of my population) but kept on burning. When the victory message appeared the game would not end, I just could not manage anything any longer. Last, the map wasn't available for loading in the editor. Is it locked? (Could you please send me an unlocked version?)

So this is a highly ambitioned and fairly successful first eco map - many thanks. Hard core players will like it.
File Author
Yes, the map is locked. I lock the map with my own utility (i made that utility :)). I plan to upload the utility to, so please be patient. You can unlock the map, and you can change the troops color with the utility (you can play in other troop color in one click).

CRUSADER MAPTOOL coming soon... :)

PS: For the quarry build well close on it, for info I build three well.

[Edited on 05/21/09 @ 09:23 AM]

lord dredde

EDIT.Noticed in the editor that you have scripted two lose events scripted for jan 1150(1)population 20 (2) no people left.

The fires- one of the perils of the past,have to keep rebuilding everything.So far this is a decent scenario,but some might get fed up with the constant fires*i refer to peter2008's comment on this.

[Edited on 06/13/09 @ 01:26 PM]

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