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Downloads Home » Stronghold Crusader: Invasions » HandCombat1: CrusaderChess

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HandCombat1: CrusaderChess

Author File Description
File Details
Map Size: 160x160 (Tiny)
Difficulty: Hard
Made with version: 1.1

Crusader Chess

A different type of Crusader game. If you prefer to play chess instead of Grand Theft Auto or if you like Civilization instead of space-shooter, this game might be for you.

This game has no eco, contains only hand combat troops, and has no time pressure. It is more similar to a board game, where you can sit and think for a while for your next move. It has very few units and it appears really simple at the beginning. Very soon you will discover it is actually very complex if you want to win and it takes a lot of strategy and exploration.


There is only one rule: These games are one-on-one fist fights (or whatever weapon you might have). Select one red unit at a time
and tell him to fight with one blue unit. Repeat until you win or lose. It does take careful cosideration which unit to use and which to attack. Just lazily grabbing someone and charge ahead as in normal Crusader games will lead you nowhere but to failure.


If you are given exactly the same number and types of troops as the computer opponent, is it possible to guarantee to win (or lose)?
Assume you have one maceman, one monk, one knight, and one spearman and you will fight against a team that has the same units. If you send your spear to fight with his spear, your mace to fight with his mace and so on, there is no way to know if you will win or not. It's just a 50% chance. But if send your knight to fight with the spear, your spear to fight with the monk, your monk to fight with his mace, and your mace to fight with his knight (and let any survivor go on to the next units), it will be a very different outcome. In this particular
scenario, it is possible to win (but maybe not with the given example) and actually have two survivors at the end (the maceman and the knight). So to win (or lose), you need to try to fight with different units.


As you might discover when you extract this game, you get a few .sav files, but no .map files. You have to move the .sav files to your 'saves' folder, not to the 'maps' folder. After this, you need to start any arbitrary game and then press 'Esc'. Choose 'Load' and pick the CrusaderChess game. Due to an annoying
detail in Crusader map making, I had to do this tweak to be able to give you exactly the units I want.

Don't try to 'Restart' the game. 'Save' and 'Load' should still work.

This game pack contains several chess-type games with increasing difficulty. Start with CrusaderChess1 and work yourself upwards.


Have you ever wondered if a swordsman is stronger if he fights against a pikeman or a maceman? The pikeman has better armor, but
the maceman has a much better weapon. The swordsman will win both fights, but if there are two teams of different types of units,
does the swordsman contribute more to the teams success if he fights with a maceman or a pikeman?

You can try the following in the game editor:
Team 1: One monk leads 40 slaves.
Team 2: One assassin leads 10 slaves.
Team 3: One assassin leads 12 slaves.

First, let team 1 fight in one-on-one hand fist fights with team 2. Send the monk to kill the 10 slaves one by one, then let him fight with the assassin. Then let each slave in turn beat on the assassin. Team 1 loses this battle.

Now, try team 1 against team 3. This time, let the monk go directly to the assassin for a fight. Then send each of the slaves to the
assassin and once he is gone, fight the other slaves. This time, team 1 wins, even though team 3 is stronger than team 2! The monk contributed to the teams success when he attacked the assassin first instead of tiring himself with the slaves.

Based on this nifty inequality, it is possible to create a different type of game in Crusader. These games might first appear to be impossible to win, but with the example above, you can improve your odds of winning if you know which unit is good at fighting other units.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Heroesflorian I really like the idea of playing sth like chess in crusader - just two days ago I thought about making some kind of chess lol - really!

I do not know why, but #2 was the hardest in my opinion - I had to play it about two dozen times, making me feel like "damn, I'm too stupid to control 3 units..." Although I have behaved quite stupid there, I think this proves that you really have to think while playing, and the experiences collected here can be quite useful for any other game against both, AI and humans.
After playing the other ones and retrying #2 then, i have beaten it at the first try...

Maybe you should add a few small things onto the map (I know, the surrounding is not what you thought of, but an interesting minimap attracts people and makes the game some more interesting).
This are ten quite short, enjoyable scenarios, nice!!


[Edited on 08/20/09 @ 11:57 AM]

File Author
Don't give up on your own chess plans! I'm sure your version will be different than mine. There are so many different ways this chess-style gaming can be done.

Since you managed these little games quite easily, I might submit some more challenging chess games, if there are more interest from others.

Heroesflorian To my chess plans:

It was not a real plan, just a ~idea, maybe using knights as horses, siege towers as towers, etc - but this would be too much of chess to be realized in crusader^^


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