It's my third map and after this i'll stop counting my map :P
The goals: -600 wood planks
-150 xbows
-100% drunkard (you know this one)
-100% blessed
-130 population
story :
It's been one year since Lord Syllam survive Franz II furious attack. Now he's wanderiong in Bogeland desert. Thirst, hunger, and a few followers accompany him in his trip.
Three desperate days later, and finally he found a wide grassland area. He is so pleased and quickly build a camp there. Soon after, a small village is built. They live happily there.
Two months passed, and a messenger come to Lord Syllam's resident. 'My lord! Many of our outlying villagers has seen Franz II soldiers heading this way. They said that they see hundreds of soldiers total.' The peace vanishes along with the messsenger.
'What should we do, my lord?' his men asked. 'How can he found me here? Is he was after me all this time?' think Lord Syllam. 'Alright men! Prepare yourself. Begin the production well!'
nice layout minimap looks nice how long did it take ?
bheemboyz File Author
Posted on 08/20/09 @ 10:05 PM
for accumulation it took about 5-7 hours in 5 days.
Eaogrim
Posted on 08/21/09 @ 06:23 AM
wow :) nice work there
Heroesflorian
Posted on 08/25/09 @ 05:44 AM
looks quite interesting!
Heroesflorian
peter2008
Posted on 01/30/10 @ 09:42 AM
Another special eco map.
A wonderful custom stockpile area which may invite you to rework it. Complicated pathways for the workers, literally roundabouts.
Some clue restrictions: trading (no food besides the unproductive cheese), buildings (no woodcutter's huts - protect the few scattered ones!), units (you may rely on Arabian righters).
An elaborate script with events triggered by both time and conditions.
Really hard is reaching the complete 100% of blessed w h i l e having some functions running (at least inns and apothecaries, with innkeepers and chemists bustling around).