Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold: Economic Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Stronghold: Economic Scenarios » The Young Lord - Part 1

Download File Post Review Post Comment

The Young Lord - Part 1

Author File Description
File Details
Map Size: 200x200 (Small)
Difficulty: Normal
Made with version: 1.2
"Good day, fellow traveller!

Please, sit to my side, and listen for my tale.
Once, there was a kingdom, far on the west. It's people was not usual. They settled in the mountains, where animals and hard winters awaited them. They were strong, and they survived the harsh circumstances. The kings of the lowlands were somewhat jelous. Mountainia hold the most Stone and Iron Quarries far and wide...They were great merchants, and them rulers were honest, and honorful.

They lived in peace, untouched by the rivalising down in the mainland. That went this way for 400 years. Castles and towns built upon the Dangerous Hilltops, the valleys got dwelled in by the peasants...soon, as the war raged in the mainland, some cruel lords became eager for the rich mines of Mountania. They swarmed the Borderland, burning down the outposts and villages. The Elders became troubled. They summoned a young vassal who beared the name of the First King, Daleron. They gave him important tasks...those were hard times i say...those were hard times." next map after a year(?)...i wish to ask the Mentor Spirited Players to rate my map, though i know this became a quite easy...if you have some personal tip for me, please give it, becouse i wish to continue on with this campaign. There will be Economical and Invasion missions. So, good playing!:)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Templar of God check out the mountain landscape tutorials this will show you how to detail terrain
peter2008 The map plays nicely & easily even on very hard.
Two funny details: a slope on which iron miners can walk around their mines. A lone of these workers heading home across a ford, with a row of bandits overtaking but ignoring them.

Some suggestions. Aim for diversity. Your mixture of tree types is fine. Next bring nuances to every level of landscape. Use different brushes combined.
In an eco map, one should not be able to buy raw materials needed for certain requests. More bad events, a time line?

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:356.15 KB