Author |
File Description |
lordnmb |
Posted on 09/18/09 @ 05:00 AM
A new castle for The Wolf. I'd have to say this is my favorite creation thus far. The Wolf's crossbowmen and tower-mounted siege equipment provide a devastating crossfire when trying to approach this castle.
Thank you for your interest, and, as always, PLEASE see the READ ME.TXT file contained within for important information about this castle!
Please feel free to share your thoughts and thanks again!
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Author | Comments ( All | Comments Only | Reviews Only ) |
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TwoDie |
Posted on 09/19/09 @ 04:22 AM
Gonna try this :)
If mine eyes not fooling me about that you had build a 3 armory's for wolf, then its no need to build for him 3 of them (maybe) but second grannary would be bad for him. |
lordnmb
File Author |
Posted on 09/19/09 @ 04:30 AM
He has 2 granaries on the design, but when I tested it, he never bothered to build the second one. Feel free to experiment with the buildings and let me know what happens :-)
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TwoDie |
Posted on 09/19/09 @ 11:56 AM
He had to be surrounded by grass and had a small castle with near as possible grannary to gain a lot of food + to build some justice/cruelty. Then hes food production would flow to grannary and he really would happy to have a second granny. |
lordnmb
File Author |
Posted on 09/21/09 @ 06:03 AM
Is it possible to alter the behavior of the AI? For example, wouldn't it be great to battle The Wolf if he used an economy like The Emir or Saladin?
No matter what you put in the AIV files, the AI will still build the same kind of farms and simply will not build all available units.
I'd love for someone to come up with an actually AI personality editor. |
TwoDie |
Posted on 09/21/09 @ 11:21 AM
And if you want better eco balance for wolf dont place mercenery's...BEcouse its only eats money, and when he builds it in the beginning he in few seconds starts recruiting those arabian archers and hes money evaoorate in seconds. Then hes economy is lower and if enemy is quite near him and that enemy is killing hes workers then recruiting of arabian archers will never end and most of the times he cant attack any body becouse he hadnt money to build a attackable army. :) |
hallo14 |
Posted on 09/21/09 @ 01:45 PM
Is this for Stronghold Crusader Extreme Stronghold Crusader or plays, or no role? Namely because I have a problem and although the wolf is not even built the castle but uses the old! I have all wolf.aivs removed and only the insert but it does not work!
Excuse for my bad English, I am Namely German! |
lordnmb
File Author |
Posted on 09/21/09 @ 06:50 PM
Step one: ***Back up your program files/firefly studios/stronghold crusader/aiv folder (or wherever you have installed the game.
Step two: Extract the AIV file in the .zip to your program files/firefly studios/stronghold crusader/aiv folder. Then, navigate to your program files/firefly studios/stronghold crusader/aiv folder and DELETE wolf1.aiv, wolf2.aiv, wolf3.aiv, wolf4.aiv, wolf5.aiv, wolf6.aiv, wolf7.aiv, and wolf8.aiv (back up first!!!) file there.
Step Three: Rename wolf9.aiv (which should already be in the folder) to wolf1.aiv. Make sure that this is now the only wolf#.aiv file present.
Run crusader or crusader extreme. If you've followed these steps correctly, then The Wolf should build this new castle. Let me know if you need further assistence! :-) |
hallo14 |
Posted on 09/22/09 @ 09:35 AM
Ok, I have followed your steps but unfortunately the problem still exists. He now no longer the old building but no :( |
Sethyboy (id: sethyboy) |
Posted on 09/23/09 @ 07:01 AM
hallo, are you making a new map or loading an old one? You must start a new skirmish game to get it to work.
Also, make sure you have the latest patch. |
hallo14 |
Posted on 09/24/09 @ 04:19 PM
Hello,
yes, I always start a new game if you mean it.
That's for Stronghold Crusader Extreme Stronghold Crusader, or is it for?
Would now have everything that I do not think patching done! |
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