Posted on 07/06/02 @ 12:00 AM (updated 07/10/02
The Great Wall is in danger!
You Chin Zun Li son of general Quon Zung Li - the old emperor's best friend - have to protect your Empire from the Mongolian invaders led by an man called "The Wolf"!
-The new version 2:
I totally changed the looking of your castle.
There are not so many invasions anymore and
the "traitors" don't come the same time as the enemys.
The invasions aren't so huge.
I also made a better readme with better hints.
It's perhaps hard but try and defeat!
Thanks to arhanghel! Yes, I really didn't test the whole invasion. I just thought everything happens as I wanted when I tested. I stopped playing after meaning everything is Ok. Well, of course you saw it wasn't.
So from now I'll take a better look on what I post;)
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This map is an endless invasion.There is no time between invasion to organize the castle defence or the economy plus the fact that reinforcments are comming in the same time with the enemies so they generally don`t make it to the castle.Firs i thought that the map was created that way but then when i have view the scenario i realized that there was an error in the scenario:there are winning/losing condition but the scenarios is based only on invasions and repeating the invasion .. but the designer forgot to add the "stop repeating invasion" condition .. so the map is as i was saying an endless invasion because as a winning condition it has "no more enemies/invasions left" ..
Balance - due to the facts mentioned above is very poor .. eventually the castle it`s a lost case
Creativity - average
Map design - good idea but needs to be corected in the scenario part and the landscape could use a little work too
Story/Instructions - there is a small story and a read me file so a 4
Suggestions - the designer could consider playtesting the maps before submitting so this kind of scenario errors to disapear ... also lefting time between invasions and making the scenario hard with other events i think will improve the map and it will make it more atractive.
I think it's now a little bit better, so please, would u push up my score? Please!
It's of course not as well as something from Jayhawk or Lor_Ako, but PLEASE!!!
Thanks @ all and of course MANY THANKS TO ARHANGHEL FOR HIS TESTING!!!
Playability: Although I never downloaded and played the first version of this map, I have taken on board the previous review comments. In terms of playability, this map is generally okay, with a few things to keep the interest going. Defending such a huge area as this wall is problematic and you have to watch the enemy to see the preferred areas of attack, then ensure troops are placed there to intercept. When the invasions are over, you then need to kill off all remaining troops placed on the map in order to win. Bear this in mind when playing.
Balance: I usually worry when I see a population of 90 or over and then try to establish where the farms are placed in relation to both the granary and the stockpile, to see if I will be able to forget about food production and concentrate on defending the castle, or if I need to work at the economy as well. As it was, there was a veritable mountain of wheat on the stockpile, so with the abundance of peasants I had, I built a new mill and six bakeries to keep things ticking over. I then tried to build as many weapons buildings as I could. As it was, the troops placed on the walls and near the main gatehouse at the top of the map were sufficient to hold off any attacking hordes. I tried this on the default normal setting and then again on very hard, to see just how the wall would hold up. It fared very well, which was great for me but affected the balance. It was a little too easy given the timescale. Fine in principle, but if there were more invasions (say, 4 or 5 in total), you would face more of a challenge in defeating the wolf's troops. Still, a good attempt.
Creativity: The idea in principle is a good one here. With such a huge wall for attackers to hammer away at, you need to be careful. There are potentially hundreds of points that the troops can get through if you don't lower the map with the space bar and check to see if there are any stragglers hidden away, chipping at the walls (as I found to my cost: I was mortified to see five macemen rushing to the castle, thinking to myself that they must have jumped over or tunnelled... they had found a spot where the archers couldn't get to them and had broken through).
Map Design: Again, not bad. Some good areas of terrain modelling and there is evidence of the author introducing some basic eye candy in terms of the castle buildings and in particular the lowered wooden palisading. There is a good feel to the castle. Could be a better score and a more attractive map if there was more modelling done to the terrain. I can't help but feel that this map would have been better at a smaller size...
Story/Instructions: Effort has been made here to introduce the map with a story introduction and it is nice to see a read-me included in the zip file. Good work here.
In summary: Not a bad map at all. A good all-round effort. Maybe a bit more tweaking in terms of map design (really go to town on the tools, you'll be surprised what you can knock up) and the win scenario and this would rate better. Still, it's clear what the author wanted to achieve and this has been done. Hopefully we'll see some more maps from the author soon!