Kingdom of Pike- Visgourn-capital of Frehisitr. chapter 4
Posted on 10/01/09 @ 02:58 PM
Made with version:
HI.Sorry for English ;)
The kingdom the Frehisitr and the Beregond by many ages of vein in peace. Tradesfolk with these kingdoms dealt with me, in time of war of kingdom they helped me mutually. Treat good it did not last long. When king of Beregond - August VI died rise exploded and he hugged in kingdom government greedy and desirous power Gerold which burn with to your kingdom with hatred. He in short time tore off all pacts and expressed war of Frehisitr.
After conquest Wolf's castle you be forced to resign to your kingdom. Wolf will attack surely , so you decided to resign to capital of Frehistr and to push away Wolf's army there. Engineers which arrived with ship they will facilitate you defence city.
When I looked the minimap I had the impression of going to love it. And it corresponded to the expectations. Very pleasant eye candies out there: I loved the engineers with oil exiting of the ship and the moat!
I will test more deeply the defence of it and review. I was worried about the moat effect on AI but it seems fine...
I am waiting more maps from you with this quality and higher!
[Edited on 10/03/09 @ 07:09 PM]
Posted on 10/04/09 @ 03:12 PM
Here goes another review.
Great map. You need to reconstruct the castle in a different way. The reconstruction was nice but the invasions could be harder.
I have good news and bad news. The moat doesn't distract the AI too much. Actually the AI behaves quite well where to dig!
But there are some little flaws on the map. And plenty to improve:
Some invasions should get pikemen and swordsman to make things more interesting. You need to delay the winning condition in order to battle the last invasion.
Some little flaws: there is a corner in the east side of the castle where the AI distracts and some walls could have a stone placed on them then erased for when it is destroyed the keep its height. Attention that only a few need this!
The castle is intricate and the moat is very cool. Nice eye candies around the map.
A very creative castle that eludes you about its design.
Map Design: 4.5
Great. It is not 5 because the signpost area is somewhat blank. And the map misses grass.
The story fits well. Why not give some history to the incredible castle? Like being a legendary refuge or something...
It is now pretty clear to me that you don't test your maps. This map really deserves a update. Fix the winning script, balance the invasions and give depth to the story and it will be a masterpiece.
Keep the maps coming but don't forget to test them!