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Downloads Home » Stronghold: Invasions » Kingdom of Pike-Behgrong-The siege. chapter 5

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Kingdom of Pike-Behgrong-The siege. chapter 5

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Please comment.

Defence capital permitted You attacking Wolf, which lost the larger part of army but still his is conquest for you not counter achievement. Wolf sheltered in fortress over the sea which is laid well and to win her hard, it therefore it was had was well to prepare to siege.
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The Dragonheart I like the design of the castle. Good work.
File Author
Thank You. Maybe You rate this map?
Lord Galandros
Map Design3.5
Playability: 3/5
Well nothing too much fun. There weren't any fun elements that you can find in excellent maps. Just the normal, now boring tactics of AI. Actually easy for me once I got the right strategy.

Balance: 2.5/5
The bad things balanced your enemy that has quite a number of defenders. The number scared me has I am not a specialist in sieging.
But there is a flaw on the castle: if you use trebuchets on the left side to destroy the tower, then the building betweeen it and the wall and in the end the wall you can charge to the keep and win... So here you spoil all the balance and playability a harder siege could give. If you try to kill the defenders you don't get to the Lord. Sorry but I had to drop on this score...

Creativity: 4/5
This castle makes you really feel like a real captain on a siege at the castle in medieval age. At least for me. :) This is the high point on the map.

Map Design: 3.5/5
A good map. The iron may be overused, again. A more detailed coast (rocks needed) and *something* on mountains and floor could bring better score. This map as it is already, in good hands and some fun time could sky rocket to 5 in map design. :)

Story/Instructions: 3/5
I don't get a connection of the story on the chapters and it is starting to be boring.
For me a very good story needs 4 paragraphs at least. Tip: spice the story giving more details about the situation of the battle (create a battle atmosphere) or add something else that you imagine. This can help adding excitement to the story. Just a suggestion.

Overall Score: 3,2
Sorry if I am not giving better scores even when you give your best but I maybe I have high expectations on SH maps after seeing the best ones.
Any doubt or issue reply please.

Additional Comments:
You can do better. You seem to easily create very good castles. Just focus more time on the terrain, testing it and story.
If you are not a good player on attacking/defending visit the forum and ask a playtester. I could playtest some of your maps if you like. Some of them have everything to be plenty of fun.
And spend more time seeing all the editor has to offer combining rocks, grass, river, everything you can to add more detail. Maybe some articles on stronghold heaven and stronghold knights can give examples. Or others maps! Someone give examples?
On story if English is not your strong neither imagination or writing, try to find a friend. If someone asked me a story for some game, I would help.

Continue to map making!

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HGDL v0.8.0

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Map Design3.5
Favorites: [Who?]0
Size:704.17 KB