Hi Coll, If your web hosted graphics are not working: You could include some of your story on the description page, along with some of the description in the graphics but as text.
EDIT:
I see you have fixed it already. Well done :)
[Edited on 10/04/09 @ 06:20 AM]
Coll File Author
Posted on 10/04/09 @ 06:17 AM
Oh again xD... Ill Fix it..
TwoDie
Posted on 10/04/09 @ 12:05 PM
Maybe would be cool to add somewhere like version of game was used? :]
Edit: Have tested and passed it very quicly. So:
This save game is for game version 1.2, couse with 1.1 was some problems witch coused a error.
It was very easy becouse enemy's was weak and i had a huge amount of gold and other things. Maybe it fits with story i havent read it (i mostly dont read them) maybe someday. Snakes castle was a bit stange of fact that his catle wasnt enclosed... It should be that way? just rush him with crossbows... really, too much of xbows to player.
So its feels like i havent what else to say so...
TD
[Edited on 10/04/09 @ 12:33 PM]
Coll File Author
Posted on 10/05/09 @ 08:28 AM
well... I didnt try to make it hard for player, cause I cant built nice and big castle without big amount of troops to defend it.. actually, next time I will make it more challenging.. thx
SirApple
Posted on 10/05/09 @ 04:02 PM
Are you the blue or the red player?
TwoDie
Posted on 10/06/09 @ 02:08 AM
blue :) that was confuse to me too.
SirApple
Posted on 10/06/09 @ 05:44 AM
Oh, thats why everyone said it's too easy. :D
Coll File Author
Posted on 10/07/09 @ 09:33 AM
:D
PAlAT (id: palat)
Posted on 06/15/10 @ 02:37 AM
Rating
4.0
Rating: 4.5
So since this is a miscellaneous file I will give my opinions as five different categories.
-Breakdown-
Playability: Well there isn't much to do but siege the AI's castles (should be easy because all economy is already set up in the player's advantage). I guess this map should be better described as eyecandy. (3)
Balance: The player is given an obvious advantage over the enemy AIs, so winning is really easy. (2.5)
Creativity: A massive castle that stretches from east to west. Even the terrain shapes its design. This kind of gameplay (building your own castle on a skirmish map) is rare. (5)
Map Design: Making a skirmish map from scratch just for this castle is very impressive. From the minimap, the island looks natural; from actually playing the mission, incredible. (5)
Story/Instructions: It's a good story, and I liked how you put it together with the screens in an image. (4.5)