Playability: This is a better map than the previous author's efforts (which were good but rather flawed) and playability here is generally very good. The scale of the battles here are excellently done, however there are no win conditions again. This is a great shame, as playability would possibly rate a 4 if there were clear definitions. As it is, the final invasion is wiped out and the game carries on. I had to check in the map editor at the scenario to see if this was all I would face. Reggie, you really need to add win and lose conditions here. Email me if you need assistance :)
Balance: For the part of the game that works, i.e. the invasions, balance is okay. However, the masses of archers available upsets the balance and the attacking troops, which literally are thousands, can't get close enough to the castle to do any real damage. I played this on very hard as well, to ensure I faced the maximum number of attacking troops and to see if the castle would hold out. It did, rather comfortably. Again, this could be a very good attempt but it needs to be a bit harder, with either fewer blue troops and/or larger, more prolonged invasions.
Creativity: Similar to a previous map by this author albeit on a new layout. Still, it is a good idea, which can work well if the above issued are addressed.
Map Design: This is the author's strong point. Terrain modelling is good with a very appealing layout. A little more work maybe on the landscaping to smooth out and cruder areas, but it looks excellent. The castle is fantastic, there are subtle areas of wall work and layout that are extremely well done and this castle could easily home over 100 peasants with no real strain on food supplies.
Story/Instructions: Good story, interesting and quirky!
Another fine attempt at a large scale invasion to defend against. A few areas to look into and this could be a very good map.