Slaves and weak units will attack first, but they are easily slaughtered. So what I did was challenge myself to lose the fewest casualties. Spreading the swordsmen across the bridge is the easiest way to defend against enemies set on aggresiveness. Then, gathering all units, attack ONE end of the enemy ship first, then move to the other end. This map is playable but has much to improve on, even for a 3 minute map.
Way too easy, I ended up losing all of my units the first time through, and the second time I even finished with several macemen left (I am sure many more skilled Stronghold veterans will do much better than me). There are many reasons that this map is heavily unbalanced.
*The enemy has no armoured units.
*Some of the opposition will just stand their ground.
*No ranged units at all on both sides.
I have always had and always will love maps with ships... The ships here have intricate and are actually size to scale, compared to the units on board! Neither ship is the same (which makes sense because that would be highly unlikely in an actual sea battle).
Map Design: 1
I'm sorry but I can't actually give you anything higher than that, the entire map is practically ocean. You also don't need a map size this big, you can condense it down to a 200x200 or add some islands if you want to keep it the same size.
Basically this scenario is a prequel. There are spelling errors and not a lot of text.
Perhaps a bit more to the story, something between the chase and the raid, and that just might be enough to get you a 3.