I think the title says it all!
Move Crusader units in a maze and fight the enemies that are chasing you.
For those of you who are too young to remember, check out www.jrok.com or http://en.wikipedia.org/wiki/Pacman .
How to play:
This game is best played on maximum speed and without using the "P"ause button.
1) In the lower center, there are five teams of four units each. Select ONE team that you want to play with and RETIRE the other four
teams. The teams give different playing difficulty. Macemen or Swordsmen: Easy, Pikemen: Not-so-easy,
Spearmen: Even-less-easy, Monks: Ooh, good heavens...
2) Open one of your gates and send out ONE unit into the maze to rescue your chained swordsmen. There are four of them, one each near the corners of the maze. You rescue them by destroying the pillar of stone they stand on.
3) If the unit from your gate dies, you can open your gate and send out a new one. You cannot replace the rescued swordsmen in this
Note: You will never see a "Defeat" message. You have lost if you have no more units that you can move around.
Being chased around a labyrinth is not what a typical Crusader would ever experience, but that changes here... the fast tempo of everything makes players consider between time and where to go, as qtlilkeg's forbidden the use of the "P"ause. Some of the arab swordsmen make mistakes, though: as the player's troops arrive closer, they walk away.
I felt this game was too easy. The nearest swordsman is very close to the start point, and as long as the player moves quickly, he will be freed easily. Then after that it is all choosing wisely about how to free the remaining swordsmen. Of course I had to face the arab swordsmen who came into my way.
Pacman has been remade into a Crusader version! There are even difficulty settings, represented by different troop types, and no game plays the same way twice.
Map Design: 4.5
True, what's present is more of a board game than an actual landscape, but I think there could be more to the outside of the maze. Nice use of the shrub, the pathways are lined with these plants and makes the maze look like a garden with walls.
No instruction for this kind of gameplay could be any clearer :)