Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold: Invasions
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment


Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1
My first map laid out on a site. Did very long as there was a problem from for trees with enemies. So flora and fauna on a map almost without trees :). I am fan of Stronghold and any games about the zombie :D So I have made this card so all conditions of game were similar to the dark future.


3074 year (in a yoke it is final 1074:D). The world has endured nuclear war. After war 50 % of people have died. The others of 40 % have turned to the zombies and mutants. But nevertheless some people have survived. They began to build vaults to be protected from them.
Action occurs in one of such places. You should provide with the foodstuffs and the most important safety to the survived people.


* during game you will find the survived people (archers). You will find them on what íèáóäü conditions for example: a modest stock of gold and meal. So do not spend gold stocks all at once:)
* And the main thing. Be convinced that in the end on all map does not remain enemies. Otherwise you will not win.

I hope to you to be pleasant. Enjoy. And sorry for English xD If i have mistakes.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Arn_AFe Interesting idea on map! As on first map very good, dedicate more time on landscape, then Your maps will be great. The most in this map please me graves ;D. Sorry for english ;)
peter2008 An entirely different story. It is provided convincingly: by some bizarre constructions and scattered ruins, as well as by an unclear overall opening situation. Where are own units left, which walls belong to my side?

Here's a real story evolving: The "Zombies" will overrun the outposts and hopefully can be stopped at a last line. For a long time, you build up a defence force and nice walls.
No market place, so no quick development. All's handmade success.
The game turns into happy slaughtering of very long columns of enemies. (Best fun on very hard and high game speed.)
Then you will counter and occupy the signpost areas. Because you want to cross the lands and find enemy units remaining from the precedent catastrophe.
Victory will happen not before November 1082, when it is scripted.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:622.76 KB