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In God we trust

Author File Description
Lord Lorensoth
File Details
Map Size: 400x400 (Large)
Number of Players: 4
Balance: Balanced
Difficulty: Hard
Made with version: 1.2
A 1v1,2v2,FFA map pure balanced.
Big farmland in the mid for everyone,4 stone quarries,4 pitches,3 iron mines in each side.

Ready your weapons and go for that valley.Bloood,bloood,blooood will your moto.


"In God we trust" shouted the knight.
"The God showed us the sign we needed.A valley in a shape of Cross.God blessed us.Quick men,set up defences,we will camp in this hill tonight!"

And they camped.All knights,soldiers,priest felt that they were blessed.The morale was high.The night has passed peacefully full of laughs,cheering,praying.
In the morning,they started to pack their stuff,when the scout has stoped everyone.
"Sir, the main arabian army is in the other side of the valley,upon the hill."
"Men,quick,set up defences,ready your weapons,your armors,and your heart and prepare to fight for your lives and God.The valley shall be their graveyard.Let the battle begin!"
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
TwoDie Not well works with AI. As they build their quarry's and that Stone stock (where stone bricks is placed before shiping them to stockpile) is not appearing for them well and they cant get stone. Becouse that rocky ground surrounded stone placement to build quarry's. And from that in multiplayer could be easily usable issue for some players.
So i would happy that this map would die so badly by updating it. Leave more place around stone to build quarry's and that stone would be able to tent to your enemys stockpiles.

And cross could where used more effectly i think.

But still its not so bad.

But it could used better. :]

Work work! English mine... Oh well.


[Edited on 12/24/09 @ 12:06 PM]

Lord Lorensoth
File Author
The map is not for playing with AI but only for multiplayer. I have putted exactly in every player the same rescources.

Thanks for the comments anyway :)

-Lord Soth-
TwoDie Whatever that as always I was left misunderstanded.

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HGDL v0.8.0

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