you had a castle,you and your man mined the hills and maked a castle in a mine.a a group of bandit take it away from you,they used the gold and anything thet you mined in the mines...you are now taking thet castle back,freedom fighters join to help you and some slaves asked for a rawerd after thet you accept...now siege it!
Its more like normal difficulty. Becouse:
With archers you can kill most of them in hidding near the cliffs.
Traps are almost havent effected my death ratio.
Most of my troops have survived.
Enemy's arent in defensive or aggressive mood, so archers and sligers can easily take them out without using any malee troops.
A bit too much of Xbow for them, but hills have gived advatage for me but not for them, so they was killed ramdomly - arrows...
For that "mines" castle needed something like clues of existence iron or even stone which was mined off. Would look then it more interestingto me.
Castle-Mine would want to have something more in it. First wall was like... passage aroung and... you planned this?
Those ruins of buildings could be more balancing, between houses could ruins, and not excommunicate from houses so much.
Map Design: 2.5
Those mines is like caves, a lot of caves. You could add more rock on these caves, hill, cliffs...
Ground of land is a bit boring, could be some more cactuses and rocky ground. Or grassy, with a bit less of same trees.
Anything but not this flatness, cracky land.
Too much of animals.
Sea side needed some bigger rocks that it wouldnt be so monotonous.
Story a bit noisy.
How those bandits have taked it from you?
Only group of them have taked it so easily and quite big castle?!
And with that gold... What a?..
Later with freedom slaves a bit too... can be noisy...
not "thet" but "that".
You english is not too cool but what we can do about it?..
Good luck with improving your next maps with story's and English skills.