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The misery

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
A quite challenging mix of economic and military. Even economic goals are undoubtly hardest to acheive than military one (at normal setting), you couldn’t ignore the lastest if you want to survive.

This map is mostly for players fond of management, because you will need to have enought workers to acheive economic goal and hire men at arm, but perhaps not enought food to feed them without the benefit to raise no tax to compensate lack of food, because you will need money to hire soldiers and fill your war treasury chest. At the same time you will have to organize your productions for your folks and your own personnal need, and prepare to war. It’s to you to find an harmonious solution to conciliate all these priority.

To be play at normal setting, - or + if you feel difficulty is too hard or too weak.

Take the control of a poor land, raise it to a prosper fief and defend it against your foe even both nature and men are against you.

It’s the story of an underpriviliged mountainous fief rule by a cruel Lord. Salvation come from you, a young lord desinherited of his rights and land by his greedy uncle. This land was a former fief of your mother side familly, so people living here would perhaps welcome you and be happy to see the actual brutal lord going away.

Since the new young master only think to recover his inheritance, I guess they will probably soon sing a different tune.

To acheive your goal, you must accumulate weapons for an army, food and gold to support
it, stone to build a castle, raise troops from rustic local folk and build decent defense to resist your uncle’s wrath.

Poor folk from your new fief have to give you what have the less, you have to take what they are themself in need.

But who care about them ?

Important : this map use the event "give the castle". You need to kill the actual lord and ALL his soldiers (but not civilians) before to claim this land is yours.
Some prebuild building cant be rebuild if destroyed.
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