|Number of Players:
|Made with version:
The hidden peace
You were a settler, who lived in a little peacefull settlement at the coast of the great sea. But then some warriors arrived, and destroyed your little settlement. So you escape to the fertile inland, where you found a river that should give you some defence against the warriors. Now you have to fight, fight until every enemies are down!
Du warst ein einfacher Siedler, welcher in einem friedlichen Dorf lebte. Dieses lag an der Küste des großen Meeres. Aber dann kamen Kämpfer über die see und zerstörten deine kleine Siedlung, du flüchtetest dich in das fruchbare Hinterland. Dort fandest du einen Fluss welchen du als gute Grundverteidigung ansahst. Nun musst du kämpfen, kämpfen bis du jegliche Feinde besiegt hast!
A view of the map:
This is one of my beautifully maps, and there are realy much details in...
It is made for 1 human vs 4 KI`s, Its also good to see how well your selfmade aiv-files work. The human should start at right top of the map, because there is not enouth space for an AI player, and its the only place that is not so near to an other keep.
If you see something that is wrong then post it, and i will fix that. I hope for some comments and reviews!
|Author||Reviews ( All | Comments Only | Reviews Only )|
|return of Yasko
Another very nice map. I played this scenario in the top right corner as instructed, with Wolf and Saladin on the low places, and Lionheart and the Abbot on the smaller plateaus, all allied against me with full computer advantage.
Playability is good, and is true to your description as having moderate/easy difficulty. This is a defensive style map, that offers little room to build, but a lot of advantages in the terrain for a clever player to take advantage of. If you block your keep with moats and load the cliffs encircling your keep with fire ballista and loaded towers, the enemies won't be able to make a dent! The only fault I saw in playability was when the enemies sought to destroy your towers they always placed their catapults at an angle to your keep, so that the rocks would sometimes be blocked by the cliff instead of crashing into your towers.
Balance is also good. You didn't have much space to build in, but it was balanced out by the ease in which you can defend from the cliffs. If you're good at utilizing the limited space, you can have full ale, half rations with wheat, and +4 Religion, so tax money is no problem. In my opinion this made it a little too easy, as there was so much stone and iron to sell. I think it would have been better balanced if your stone and iron piles were smaller.
This is a creative design. The enemies had interesting attack patterns as well. Sometimes the archers would attack from the ring hill in front of your keep.
Map Design: 4.5
This is a very detailed map, even more so than the crusader trail maps, and it's nice to see this among so many quickly-made crusader maps I see in the downloads section these days. If it weren't for the issue with the catapults hitting cliffs, it would be perfect.
A short story and instructions was included. A very nice story will score a 4 or 5!
You contribute great quality, thanks and I look forward to more.