Time Span: 50 years
Approx. Total # of Troops Attacking: 700
Approx. Largest # of Troops Attacking at one time: 330
It was a long journey overseas. You knew the island of Ilitban was inhabited by your enemies, and you were quick to create a monstrous fortress the enemy stood no chance against.
Well at least thats what you THOUGHT. After realizing you had provided no food for your peasants, you created a sea-side farming area complete with a dock for trading with the mainland. It was weakly defended on such short notice, so engineers were ordered to create a man-made cliff to cut it off from the enemy. Access was granted through a small stone gate in the rear of the wall. A stone aqueduct-like bridge allowed the river to continue through it.
But the engineers continued to build out of sight and never returned. No word was heard of them, and the wall found a distance away from the castle unfinished. The enemy made their way around...and now are going to attack you in your most vulnerable position, where they know space is limited and your defenses are almost nonexistant. Prepare for total war.
Ok, here's a rundown:
Your castle is located on a mountain in the northwest of the map. It had 3 wall layers, with one for the keep, one for the city, and one for military purposes. The outer wall has braizers manned with archers, a moat, and pitch ditches ready to ignite. The military section already has some troops, in the form of 40 spearmen, 20 pikemen, 10 macemen, and 5 swordsmen. Be aware you cannot train more swordsmen or knights.
Every turret in the main castle is manned with a ballista (if possible) and 9 archers. The gatehouses have 5 archers and 5 crossbowmen. This will help you should you be forced to retreat here.
South of the castle you will find the man-made cliff and your farming community next to the sea. It is weakly defended with a 3 layer wall and 4 perimiter turrets. Each turret has 4 archers manning them and the gatehouse has 5. The dock has plenty of starting resources and the food supply can easily manage itself so do not worry about that. There are also 2 knights awaiting your command here.
East of the castle you will find a wrecked monastry (like the first LOD). 5 monks are awaiting your command here. Obviously the enemy will have no interest whatsoever in this place so move the monks to another position where they may be more useful.
Unlike the other LOD games, you can construct granaries in this one. This is in case you should LOSE the dockside farming village. You are able to use all food sources except apples.
This will be a map not used in the 6th LOD but may be used in future LODs. I plan to continue this series for a long time, and add economic and siege scenarios to it.