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Slaying the Rat

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
My first map in Stronghold Heaven. I hope you like it. Any comments are welcome.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Strife Welcome to Stronghold Heaven!
If you need some help with scenario designs, go to the following site:
For further help, try using the forums.

[Edited on 05/01/10 @ 08:59 AM]

Ferrus Rinn First impressions from the minimap are not so great. The layout of the map is unique but is quite linear in the sense of that there is one path to follow. Try to work more on the detail and texturing of the map. I know it takes a bit of time but try using a smaller brush to get more detail into the cliffs. Cliffs aren't always flat so raise and lower it using equalizer tool and raise land tool. Experiment with a mixture of rocks, stones, and bigger rocks scattered around the cliff edge to give it more of a greater feel to the map.
This map has some great potential, it is just a matter of time to perfect it. :)
File Author
Thanks a lot for your advice. I will consider these points in my maps in the future. Any other problems regarding the story and gameplay? Please do comment.
osaid The level shows inreality . I ll suggest to add some reality and about the game play its quite nice for beginners

[Edited on 05/07/10 @ 04:37 AM]

osaid Also you should make your map in such way that it give an attractive 1st view
Any way its good to see a beginner creating such mind plays in a single invasion

Keep it up dude!!!!
File Author
Thanks but do brush up your english osaid. Anyway I do hope that you are going to post up some really great looking maps unlike this "ugly" one I posted. Huh, I am damn sure you haven't been able to accomplish this mission for "beginners". ;p

[Edited on 05/06/10 @ 06:53 AM]

Map Design3.0
The map was pretty good. I played it through until the last wave and got rocked on the last wave lol.

It does need some work. There was very limited building space, quite limited buildings. I did enjoy the small pathway to the castle with the mass waves of army's coming in. It made it interesting to defend and also very fun. Other than that I did enjoy the map.

Things I would like to see done in your next map:
- All buildings accessible
- More building space
- No buildings given at start up
- Constant invasions every so often as you build up to a certain objective (i.e this amount of goods wins the match)

I really enjoyed the map though. I am a huge fan of linear type of maps where there is only 1 route into your castle giving you all the possible odds as HUGE amounts of armies come and attack you. It just wasn't executed well with this one :( but I can see you doing much better in your next map!

Waiting for your next!

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Map Design3.0
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