This is a little break from making the other story. I made the map originally a few months ago but never got around to making a story or events so I just finished it today.
I don't normally work with Crusader so my map details may be off by a lot.
The story's in the file. It's a short descriptive story about the place, it's not much to look at.
~All European units except Crossbowmen and Knights
~Take advantage of the free woodcutter's hut.
~Archers may arrive for "good" effects while disease and such may arrive for "bad" effects.
~Sometimes, walls aren't used for unit placement.
~Shields aren't only for arrow protection.
~Crossbows should NOT be available so don't make them. I tried to remove them but for some reason they keep coming back up in the fletcher's workshop.
~Traps are unavailable.
~The two starting farms hold the only spots for all available farms.
~An enclosed keep involves building walls to cover the rocks near the archers on the cliffs.