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Happy times

Author File Description
File Details
Map Size: 160x160 (Tiny)
Difficulty: Normal
Made with version: 1.1
Hello all, this is my latest map and I haven't created one for at least half a year now and I want to hear from you guys how I could improve, so please comment and rate. Thanks.

As you forth off your castle walls you sense a faint aura of fear and you know something isn't right.

you carry on your day as normal greeting your peasants and eating a table full of meat along with your subjects when something unusual happened during the feast a you get warned by two of the gatehouse guards about 3 knights riding towards your castle.

You go out to investigate, standing on top of the gatehouse your guards stop the knights but before they have chance to discuss their business you hear the sound that sends shivers down peoples spines.

You wonder why they are here you've never had any trouble with the Arabians before but you know what must happen.

You offer the knights shelter and call all peasants to arms, you find hunters on the other side of the river trapped and some farmers surrounded by Arabian scouts.

Prepare for the first war your castle has ever seen.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.5
Happy times

Playability: 2.5
Firstly I would like to say that during the first 5 to 10 minutes of this map, the playability is okay, and then it takes a sudden drop. The arab swordsmen will take gameplay months to crack down the wall on the other side of the ford. The assassins are useless because they climb the wall but there's no gatehouse that needs to be opened, so they're simply sitting ducks waiting to get shot at, not even bothering to attack the player's lord. Once the enemy busts a hole in the defenses they come charging in, but the slaves are really really stupid and they decide to raze the hovels, burning their own teammates alive and the player's swordsmen/pikemen slaughter the remaining weakened units.
A solution to this problem would be to build siege machines, preferably a battering ram, a trebuchet, or 2 catapults.

Balance: 3
The two sides are roughly balanced at a minimal. By the time the attacking force reaches the keep, half if not most of them should be badly hurt/dead.

Creativity: 3.5
The design of the castle reminds me of Capital of Eldora/Unnamed Capital City by Darkslave Master. A nicely decorated pathway leads out of the gatehouse. Some unusual features such as the enemy attacking castle from the other side of the river. Kind of funny how the scouts (european swordsmen dressed in black) never attack the farmers although they're standing an armlength away.

Map Design: 3.5
The river was pretty nice, but I don't understand how the hunters could be "trapped" if there is clearly a wall with other archers stationed on the top, and a ford linking both sides. Hills were decent and for a small map, what you have here is a pretty good leap from the review I gave you on your last scenario.

Story/Instructions: 3
A solid story with few errors, and I don't expect a masterpiece but a little more to this story wouldn't hurt.
*Why the Arabians are attacking the castle.
*What the three knights were doing.
*How the hunters and farmers have come to be surrounded and trapped by the Arabians.

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HGDL v0.8.0

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Map Design3.5
Favorites: [Who?]0
Size:312.90 KB