Another nice one! It looks Marshal-like, it is better than his normal castles, includes siege engines, traps and some big towers.
Though, it's quite easy to take out this Marshal.
His keep is attached to his front wall, what makes it easy to take two dozens of assassins and just send them onto the keep (as long as the moat isn't finished or if Marshal is placed on higher ground).
Moreover, his most important buildings - granary, armoury, marketplace are left somewhat unguarded at the front of his castle behind a thin wall.
The max. population of this castle (8 hovels + keep) is 8x8+10 = 74. That means that 3 inns are enough, instead of 4. TO produce enough beer, 3-4 breweries instead of 8 are enough.
The weapons production is balanced well (4 of each fletchers, blacksmiths and armourers), but adding another 1-3 fletchers would increase Marshals offensive and defensive strength as he could recruit more archers. Moreover, you could add 1-3 tanners to give him an additional income from selling leather mail.
This time you included enough water pots - fine! =)
But you shouldn't imitate Marshal's way of forgetting a back wall!
And the stables are placed not that well as any enemy can easily attack and destroy them as long as his moat is not completed (and stables are somewhat expensive! one costs 20 wood (20x4=80 gold) and additional 400 gold) and he will continue to delete them and build them again and delete them again... as soon as his moat is completed, as he can't access them anymore (at least 6 of the 8 stables).
I know, there is no worker who'd have to access them, but still he will delete them.
Instead of moving the stables, you should just move the row of statues by 1 tile towards the keep.
Another point is that the castle takes quite much space backwards and quite little space in front of the keep, but there are enough other castles that need more space into several directions, so it's OK.
What is not so fine is that the castle only has one single entrance (at the back). Maybe you could add (at the front) one gatehouse+drawbridge attached to the keep and move the middle fire ballista a few tiles away from the keep, so that there are at least 2 entrances.
bill hammond File Author
Posted on 07/03/10 @ 08:11 PM
thanks again i know i could probely delete a few brewerys and add a few more fletcher and tanner workshops
ill get onto that later =)