|Adam the First
I really enjoyed this map, vanquishing the area, but the scripting is very bad, you should playtest your maps before submitting, when a large invasino of 300 men arrived, I thought it's a joke, half of my troops were died, and the enemy rushed my army and killeded them in 20secs. Suddenly when all my troops died, I won the battle. I didn't know what happened.
I mention again, I can do nothing against the attacking troops, impossible to kill them. If you playtest your map, you can balance the map to make it more playable.
I found nothing special in the map, if you wrote a larger story, that explains the state of the map, why the enemies are attacking or why do you win when your troops killed, etc. That would rise to score to 4. (Creativity for me includes the story too)
Map Design: 3.5
The map was ok. The river was very well detailed and I spent a little time looking at it. You also did a good job with the ruins, they make a good feeling for the map. But, you shall spend more time in shaping the landscape, and also spend more time with the mountains, they are looking so plain, try adding some rocks and trees, etc.
If you plan to make a campaign, you must write a larger story, there's only a few lines summarized the story, the story is the base of a campaign. In a campaign a story will attract the people most.
Anyway, it was a playable and very nice map, you can open a thread in the forums to ask people to playtest your map, that would improve it better. I don't want to discourage you, but a campaign needs much more work.
(Sorry for my English:P)
[Edited on 08/18/10 @ 06:36 PM]