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Bandit Mayhem

Author File Description
w0lf10
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Minimap:
The kings advisor Nuton has taken the liberty of delivering a message from the king. The king is on a campaign and his castles defences are weakening due to sending more troops to the battle fields.

The king has asked that you relocate on a large piece of land with a large river and good supply of resources. He wants you to restock his armoury with bows and spears before his castle falls.

Many bandit caves lurk near the county so be careful and be ready. They are not the least of the problems as wolves and bears live in and around the county. Some of the rats scouts have been seen a couple of miles away and will be here in a couple of years.

Starting goods:
wood - 45
stone - 20
food - 80
gold - 100
bows - 5
spears - 5

Objectives:
Obtain - 50 bows
Obtain - 50 spears
No enemy invasions left
AuthorReviews   ( All | Comments Only | Reviews Only )
Adam the First
Rating
2.5
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design2.0
Story/Instructions2.5
Playability: 3
The mission was quite enjoyable, the gameplay was good. I sat up my camp on the hill, close to the iron deposits, built all my economical buildings on the southern part draw a some lines of wall on the hill to fully protect everything from the bandits. I easily collected all the spears and by selling iron I had enough money to buy lots of stone and bows to fortifie my fort. By the end of the mission I had about 100 archers in the towers, and with them I easily managed to beat all the weak invasions.

Balance: 2
As I've said the mission was very easy, and mostly beacuse of the only one signpost in the northern part of the map, this occured that I could use the map itself at my advantage. After I had my wall built on the hill, my economy was totally protected by all threats. Some more signposts at various positions, more fords, stronger invasions and a lose-time would probably make the scenario much more challenging and more enjoyable.

Creativity: 3
The scenario was overall creative. It mostly showed up in the ruins. Well, I have nothing more to tell here, the creativity of the map is simply at an average level.

Map Design: 2
Not bad for a first one. I liked the hills in the northern parn of the map, and ruins looked really cool, though there are many bad aspects and design mistakes of the map, like: only one signpost is added in the north-eastern area, and that area is cut off from the other parts by rivers, only the weird looking hill connects it with the larger part of the map, so some fords could be added, as stated above at balance. At some parts the flowing of the river looked very surreal and the mountains from which the rivers run down also looked very bad and another bad part, that the large iron deposit in the southern part is inaccessable. In this map, too many design mistakes affect the playability in a negative way, so instead of a 2.5 I give only a 2.

Story/Instructions: 2.5
A good explanation about the map is present both in the downlaod and map descriptions. The objectives and starting goods are also stated here, which always is a good point. Though the story is very short and far from a well-written one, so 2.5 seems to be a fair score here.

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HGDL v0.8.0

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Rating
2.5
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design2.0
Story/Instructions2.5
Statistics
Downloads:354
Favorites: [Who?]0
Size:725.51 KB
Added:07/13/10
Updated:07/14/10