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Downloads Home » Stronghold: Invasions » Voujin Castle Warfare

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Voujin Castle Warfare

Author File Description
Lord Palalila
File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
Made with version: 1.2
[Download suspended while alegation of plagiarism is investigated - Lord Palalila, please check your email- edited by ericgolf]
AuthorComments   ( All | Comments Only | Reviews Only )
w0lf10 Playability: 4
I really enjoyed playing this map it was very pressuring as I had to move my men to two different places. I loved fighting the enemy although it was impossible to beat.

Balance: 2
Im sort of being generous as my men were outnumbered 1000 to 1 and i knew i was going to lose because the invasion bar was a quarter way after about 7 invasions.Please update your file and put less numbers in your invasions

Creativity: 4
Good creativity here pieces of eye-candy.
A large moat around the castle. Good messages and invasion numbers although unbeatable.

Map Design: 4.5
Good map design im very impressed, you made good use of the equalising tool and plenty of wood. Good use of rocks and moat.

Story/Instructions: 5
Brilliant and detailed story im impressed although your spelling was very inaccurate.
Good to show objectives as it gives the viewer a taste as of what he is going to see.

Additional Comments:
Brilliant map i really injoyed playing it and please balance your map so it can actually be beatable.
Lord Palalila
File Author
You can easy beat the mission if you use your pitch right :P
Having a high starting gold means you can easy buy a lot of pitch and bows and everything you want for the start. Its easy just you need to think a little because it will work for the first time =))

Thanks for the review m8.

(UPDATE): I will make an easy version in the early future. :D

[Edited on 07/15/10 @ 06:56 AM]

Senseisan Winnable at Normal level ( whithout buying pitch ... ) Just as many crossbowmen as you can for the first assault , and then " dig for victory " , moating all that you can ( inside castle also and deleting the guardposts for replacing by moats ...). Then wait for the next invasion till the last and build an economy ( dont loose time building anything out of castle until last invaders are dead , or just one wood cutter to bait the spadassins stuck near signpost ...)
9% losses .
Don't bother about the Wolf's engines , all they destroy is , in fact , useless walls .

Edit Iron on the map useless ( near the sigposts , can't built mines ).
Think about a dairy farm in the castle , and a trebuchet ...Strangely Wolf's troops don't like cows , specialy when waiting near signposts...

[Edited on 07/18/10 @ 07:43 AM]

peter2008 A spectacular thriller. Shooters rule again. Wether the siege engine work better if scripted in smaller waves at the same time?

I very much loved the custom shape of walls and outline of the castle.

When war is over, you can delete the moat to gain back farmland.
BattleMage Isn't this lord_yoshi's map The Draaa'qil: Prelude to Chaos sorry if I'm missing something.
It looks like the same map with some minor alterations.

I would ask that no further comment be left here while I check to see if the Lord Palalila has been given permission by lord_yoshi to copy and alter his map.

[Edited on 07/30/10 @ 08:38 AM]

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