fredrick dies before getting to jerusalem, he drowns in a river near Antioch and the most of the army returns to germany. the maps look cool, but this story is completely made up and wrong. here is some info about him
i hope you can edit your cainpaign so that they are accurate. ( also, mission in number 3 you dont have to do anything and you win.
[Edited on 08/02/10 @ 09:26 AM]
Posted on 08/04/10 @ 05:24 AM
I like the story you created, even though it wasn't relevant to what actually happened. However, I wouldn't change it - it doesn't need to be accurate ;D
Posted on 11/08/10 @ 04:18 AM
I liked these missions. Some of them are fresh and exciting, most of them are demanding of the player: concentration, making the best of which you got.
It's not so much the castles that appealed me. Most times, they are outlined quite shematic. Sometimes neither the landscapes. There is just what the mission requires, no necessarily further elaboration of the surface.
But of what is there, everything fits well for great gameplay:
The designation "Trail" cause you will be occupied for some time, and the outcome feels uncertain.
Economic or military tasks can be "hard". Often, the concept is challenging, every time entertaining.
Basically, Frederick relies on melee troops, knights, pikes, swordsmen. Ranged weapons are often restricted. Lots of buildings in defences and economy may be diabled, too.
1) A partly prebuilt village, small of space, in green Europe. Requests pretty high for the time given, await your choices.
2) Here happens immediate victory. The condition which says "Negotiate with the Rat" reads "Enemy on map -> victory" in the editor. As the title of the mission is Frederick l e f t Europe, I wonder wether this is meant as a cutscene. The only one btw, where xbows appear.
3) is about blessing. You will discover that your starting money is enough to afford everything.
4) A siege, and the first of some scenarios with a cool arrangement: your melee troops against Arabian low-ranged units including fire throwers. Here, design of nature is crucial to have the enemy groups scattered and hidden but at the same time close together so that they can sometimes protect each other.
The minimap above shows this mission.
5) Hunger. (This is what remains from the march of Frederick's army through Anatolia in German memory: "many stones there were / but little bread".) A classic eco-invasion: turn raw material into bread.
As the request can be met quickly, the win condition should bet timed at the start.
6) Thirst. Same here concerning hops. Kegs of ale can ... be bought at the market. :p
7) Crossing a river: with enemy groups at the shores and in the fords. Unique.
8) is a tough one again. Frederick's men arrive: with a long march, as this reveals to be a cede mission.
Five archers are given. During the siege, one might want to keep the enemy workers alive but must then beware not to run into the woodcutters.
Bad events and huge counter attacks to come.
9) Siege of Jerusalem. You got so many troops ... And they might die so fast ... It's pretty tricky to breach the walls the right way and to reach the enemy Lord defended by a big bunch of Arabian swordsmen. Destroying the good things might be an option.
10) Defending Jerusalem. In the damaged capital you can re-build at your heart's delight for to face the counters of the Arabian waves.
A big mission at the end.