Played the map yesterday .
Seems unwinnable whithout some tips , as several workers in each pitch pit .
Using this tip , no problem to win .
Posted on 10/31/10 @ 06:25 AM
legolas, you might rate your map as "hard". Because the path to win it, is thin and chances are high that players get overwhelmed by the bad events and stop trying the mission again due to frustration.
Well, there is need for being patient, to learn the possibilities and dangers. When you use literally each of the few measures left, the mission will play quite smoothly (besides the fires :p).
It's a map where everything has to fit to the course intended by the author. So I agree with the first sentence of the review by BattleMage. But disagree with the 2nd one. It IS possible to sustain a growing population by hunting deer. I always fear that the herds might get wiped out, but they keep on respawning.
Reached 5000 gold (normal) in October 1074, 10 k in May 1079.
Clues to meeting the request (read only if you are tempted to give up): find a balance of wood income, placing of hunters' posts and placing the buildings with whose goods ýou can generate gold. Rise popularity early, then x2 taxing (the only effective rate) is often possible. 30 fletchers are easy to achieve. After some time, don't be sparing with wells. The fire events are meant to be devastating. The water bearers add to the tax-paying population. After a fire, they can be disbanded and turned into workers. What keeps bandits away?. Bribes helps to stabilize popularity.