I'm glad to be able to present my newest scenario to you:
A lonely Ghost
This one is a small mission, but not an easy one.
In this (almost) 1-man-mission, you play William, whose peaceful small coast settlement has been destroyed by an evil pack of murderers. His family has been slaughtered as well as all of his mates - and also William himself got killed.
But as the world of Stronghold is not as cruel as the real world, he has been sent back to avenge his beloved and punish his enemies. This is a tough fight, as the enemy will keep shooting at you, while you have to maneuver around nasty traps and find them all...
The full story is in the zip, and (in my humble opinion) it's quite good (unlike these few lines above).
Objectives are quite simple:
Kill all enemies to win, die to lose the game.
As the implementation is not that simple, I included a complete walkthrough instead of the usual "further hints".
As always, I'm looking forward to comments and reviews, and I'm glad about every hint.
Enough of talking... have some fun!
If there are still questions, feel free to ask me either here or via email (see my profile and/or the "author's notes" section in the story-hints-file).
Cheers,
Heroesflorian
PS: Is there a wish for additional pictures?
Edit: added pictures.
The portal from which you came
The center of the map including many enemies, who slaughter the last defenders of yours.
Well, nothing really spectacular: Lions, a river and a tower in the beginning.
Some brave men defending themselves in an ambush (notice the collapsing slave, hit by an arrow).
Some vegetation.
Some more vegetation between ruins.
Your starting location, featuring some hostile units, your grave next to some flowers and, of course, you (William). At this point sorry for the appearance of William as a "normal Lord". But replacing the graphics with "ghost", "burning person" or similar would result in strange colors (and jester-like-animations), and it maybe would be harder to figure out on which tile William is currently standing on (which can be important).
Finally some more landscape. I like the way the trees, buildings, seagulls and ruins extend over the actual "map edge". Some cool banners could be made this way (only on 160x160 maps with the higher resolution).