The king is preparing a war party to attack a neighboring country but he needs iron to make weapons. He sends you out into a beautiful valley that contains multiple resources. The king warns you of bears in the area and of the punishment for not getting enough iron in the allotted amount of time.
Nine years only ?
( Can be inproved ...I think it is doable in less than four years at Normal level)
[Edited on 08/08/10 @ 05:16 AM]
Posted on 09/05/10 @ 07:54 PM
I agree 9 years is to long had 128 with 49 months to spare thought it was funny how a fire starts as I get the last chunk LOL
Posted on 10/31/10 @ 03:44 AM
@VtArcher, 128 ingots of iron = Very hard level.
49 months left: did you use the multiple workers exploit?
Posted on 11/10/10 @ 10:52 AM
Just set the storage near iron ...
Or jail the mines ...
Or jail the storage ...
Posted on 11/10/10 @ 02:09 PM
@Senseisan: we need to talk about using glitches.
Relocating the stockpile is an option usually accepted in the playing community. I used and recommended it in some comments.
Other glitches which you have noted recently, break the gameplay imo and are not recommended on Stronghold HeavenGames (and in multi playing clans).
Multiple workers and walling in deposits or the stockpile for teleportation of goods. These make any statement "I played the map on Very hard" a farce.
You may compare the discussion on http://www.fireflyworlds.com/index.php?option=com_fireboard&Itemid=271&func=view&id=392&catid=28 , pages 6-7
(I was moderator then).
Posted on 11/16/10 @ 04:31 PM
I don't use the jail exploit in economic scenarii , no interest ...
In a lot of invasions , you can't avoid it , or you must destroy your gates when invaders come to prevent them to close ...
Moving the storage yard is usualy to be done at VH , as in prebuilt castles there is very often not enough room to set a storage for the amount of goods needed .I apologize if when moving it I don't choose the worst spot I can find .The designer is free to desable storage yard building .
And , "in fine " these features were known by designers of the game before V2 , they were free to correct them , in my mind if they didn't these features are parts of the game .
Posted on 12/13/10 @ 06:37 AM
I don't know what to say about FF and the complexity of programming. Crusader had some bugs gone and a new one working (blocking gate houses).
Would you like to playtest my next map? :)
broman245 File Author
Posted on 08/01/11 @ 07:01 AM
yeah i wanted to make a map for a less expireinced player
i guess i made it too easy