With the introduction of Taylor, we now have the four main protagonists available.
Like the other files, this map is locked too, so don't bother finding it on editor.
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Other Chapters: Chapters 1-3 Chapter 5 Chapters 6-7 Chapter 8
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A map of the area has now been added with three regions:
-Forecyst
-Tenyurc
-Eltrania
The entire island's name is Eir Forchesch.
"' This should be an easy task, the castle is practically defenseless, they must not be worried. If your men die out there, you won't either.' "
I meant to put " 'If your men don't survive out there, you won't either.' "
This mission seems very hard. The enemy defences are too strong and coordinating the troops on a small map is hard too. Anyway, I will try until I find a way to win and then write a review. ;)
PS: The enemy has too many troops on the towers and their height advantage makes them very overpowered. Maybe you can add a stair, so swordsmen can go up the walls and kill the archers and crossbowmen, if the player's range troops are dead.
Just asking: Have you beaten this map, or just I can't. O.o
[Edited on 12/26/10 @ 02:22 PM]
Strife File Author
Posted on 01/05/11 @ 06:48 PM
I have beaten the map before I uploaded this. :)
Your archers and crossbowmen are key to victory on this stage, even if their accuracy isn't very reliable for most parts.
Adam the First
Posted on 01/15/11 @ 04:55 PM
Rating
4.3
Breakdown
Playability
3.0
Balance
5.0
Creativity
4.5
Map Design
4.0
Story/Instructions
5.0
Playability: 3
I can tell that playing this map I certainly had no fun. I can't tell you how badly trained my troops was lol. After the first 5 losses I said: Ok this map is annoying. But today I was in the mood for a great challenge, so I've played it and for the 6th try I won it. I was very happy, cause I wanted to review this map badly and to do that winning is a must for me.
This map is one of those I would never replay. O.o
Balance: 5
As I didn't really enjoy playing it I have to tell you that this map has a stunning balance. It was a very great challenge for me. The enemies height advantage was too great and shoting off all enemy missiles one by one was arrrghhh, no words for that. Even with using the basic keys of winning, achieveing to see the WIN-sreen pop up was nearly impossible. I have to congratulate you for making such a challenging map.
Creativity: 4.5
Very creative scenario I have to say. A small map and a relatively large fort, the management of troops and the effective enemy defences make the creativity of the map almost outstanding. The idea of playing as an antagonist is also very good.
Map Design: 4
Sadly only a 4 here, I found nothing really outstanding in the design. The fort looked very nice, but the terrain brings down the score here, which could be done much better I think, however it gives a good foresty feeling.
Story/Instructions: 5
Awesomly written story, what else to say?;)