Intresting in playing but you will have to improve your landscaping. thanks___fayez from fayez2010.
Posted on 11/04/10 @ 10:23 AM
Made with 1.1 version.
Fourth map in a series of 4. No outposts this time, just some little groups of enemy units which block certain areas.
So this is what awaits you deep inside the desert: starting with almost nothing, few trees and far distances to the deposits.
Most of the mission thus consists of the building-up of a village and a castle under complicated circumstances. Everything achieved by effort = much fun. The enemy that will come in the future is unknown which adds decent thrill.
If you progress by all means and use well the long time given, do you think you will make it?
One should disable moat in such a huge desert.
Posted on 11/05/10 @ 05:11 AM
Edited to show as v1.1
Posted on 06/04/12 @ 01:20 AM
This is my first comment, although I've downloaded & played dozens of the rated games.
I've played this game several times & really enjoy it. It looks uninteresting, but is carefully designed to give just enough resources. The attacks start quickly. A quick moat is essential to help cope with the bigger & bigger invasions.
Nidokh seems to have stopped making Eco-maps, which is a shame, as I enjoyed his Outpost map too. Perhaps many map-makers become disappointed if nobody reviews their maps. Unfortunately, I do not feel qualified to evaluate map-making techniques.